Castor3D  0.11.0
Multiplatform 3D engine
castor3d::shader::TextureConfigData Liste des membres

Liste complète des membres de castor3d::shader::TextureConfigData, y compris les membres hérités :

colourMaskcastor3d::shader::TextureConfigData
colrSpeccastor3d::shader::TextureConfigData
convertUV(sdw::ShaderWriter &writer, sdw::Vec2 const &uv) constcastor3d::shader::TextureConfigData
convertUVW(sdw::ShaderWriter &writer, sdw::Vec3 const &uvw) constcastor3d::shader::TextureConfigData
declare(sdw::ShaderWriter &writer)castor3d::shader::TextureConfigDatastatic
emisOcclcastor3d::shader::TextureConfigData
emissiveMaskcastor3d::shader::TextureConfigData
getAlbedo(sdw::ShaderWriter &writer, sdw::Vec4 const &sampled, sdw::Vec3 const &diffuse, sdw::Float gamma) constcastor3d::shader::TextureConfigData
getDiffuse(sdw::ShaderWriter &writer, sdw::Vec4 const &sampled, sdw::Vec3 const &diffuse, sdw::Float gamma) constcastor3d::shader::TextureConfigData
getEmissive(sdw::ShaderWriter &writer, sdw::Vec4 const &sampled, sdw::Vec3 const &emissive, sdw::Float gamma) constcastor3d::shader::TextureConfigData
getGlossiness(sdw::ShaderWriter &writer, sdw::Vec4 const &sampled, sdw::Float const &glossiness) constcastor3d::shader::TextureConfigData
getHeight(sdw::ShaderWriter &writer, sdw::Vec4 const &sampled, sdw::Float const &height) constcastor3d::shader::TextureConfigData
getMetalness(sdw::ShaderWriter &writer, sdw::Vec4 const &sampled, sdw::Float const &metalness) constcastor3d::shader::TextureConfigData
getNormal(sdw::ShaderWriter &writer, sdw::Vec4 const &sampled, sdw::Mat3 const &tbn) constcastor3d::shader::TextureConfigData
getNormal(sdw::ShaderWriter &writer, sdw::Vec4 const &sampled, sdw::Vec3 const &normal, sdw::Vec3 const &tangent, sdw::Vec3 const &bitangent) constcastor3d::shader::TextureConfigData
getOcclusion(sdw::ShaderWriter &writer, sdw::Vec4 const &sampled, sdw::Float const &occlusion) constcastor3d::shader::TextureConfigData
getOpacity(sdw::ShaderWriter &writer, sdw::Vec4 const &sampled, sdw::Float const &opacity) constcastor3d::shader::TextureConfigData
getRoughness(sdw::ShaderWriter &writer, sdw::Vec4 const &sampled, sdw::Float const &roughness) constcastor3d::shader::TextureConfigData
getShininess(sdw::ShaderWriter &writer, sdw::Vec4 const &sampled, sdw::Float const &shininess) constcastor3d::shader::TextureConfigData
getSpecular(sdw::ShaderWriter &writer, sdw::Vec4 const &sampled, sdw::Vec3 const &specular) constcastor3d::shader::TextureConfigData
getTransmittance(sdw::ShaderWriter &writer, sdw::Vec4 const &sampled, sdw::Float const &transmittance) constcastor3d::shader::TextureConfigData
glossinessMaskcastor3d::shader::TextureConfigData
glossOpacastor3d::shader::TextureConfigData
heightFactorcastor3d::shader::TextureConfigData
heightFccastor3d::shader::TextureConfigData
heightMaskcastor3d::shader::TextureConfigData
makeType(ast::type::TypesCache &cache)castor3d::shader::TextureConfigDatastatic
miscValscastor3d::shader::TextureConfigData
needsGammaCorrectioncastor3d::shader::TextureConfigData
needsYInversioncastor3d::shader::TextureConfigData
normalFactorcastor3d::shader::TextureConfigData
normalFccastor3d::shader::TextureConfigData
normalGMultipliercastor3d::shader::TextureConfigData
normalMaskcastor3d::shader::TextureConfigData
occlusionMaskcastor3d::shader::TextureConfigData
opacityMaskcastor3d::shader::TextureConfigData
rotatecastor3d::shader::TextureConfigData
specularMaskcastor3d::shader::TextureConfigData
TextureConfigData(sdw::ShaderWriter &writer, ast::expr::ExprPtr expr, bool enabled)castor3d::shader::TextureConfigData
TextureConfigurations classcastor3d::shader::TextureConfigDatafriend
translatecastor3d::shader::TextureConfigData
transmittanceMaskcastor3d::shader::TextureConfigData
trnsDummcastor3d::shader::TextureConfigData