Castor3D
0.11.0
Multiplatform 3D engine
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Espaces de nommage | |
castor3d | |
Transparent | |
enum | castor3d::WbTexture : uint8_t { castor3d::WbTexture::eDepth, castor3d::WbTexture::eAccumulation, castor3d::WbTexture::eRevealage, castor3d::WbTexture::eVelocity, castor3d::WbTexture::eCount, castor3d::WbTexture::eMin = eDepth, castor3d::WbTexture::eMax =eCount-1 } |
Enumération des textures utilisées lors du weighted blend OIT. Plus de détails... | |
castor::String | castor3d::getTextureName (WbTexture texture) |
castor::String | castor3d::getName (WbTexture texture) |
VkFormat | castor3d::getFormat (WbTexture texture) |
VkClearValue | castor3d::getClearValue (WbTexture texture) |
uint32_t | castor3d::getMipLevels (WbTexture texture, castor::Size const &size) |
uint32_t | castor3d::getMipLevels (WbTexture texture, VkExtent3D const &size) |
castor3d::CU_DeclareCUSmartPtr (castor3d, WeightedBlendRendering, C3D_API) | |