Castor3D  0.11.0
Multiplatform 3D engine
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Référence du fichier TransparentModule.hpp

Espaces de nommage

 castor3d
 

Transparent

enum  castor3d::WbTexture : uint8_t {
  castor3d::WbTexture::eDepth, castor3d::WbTexture::eAccumulation, castor3d::WbTexture::eRevealage, castor3d::WbTexture::eVelocity,
  castor3d::WbTexture::eCount, castor3d::WbTexture::eMin = eDepth, castor3d::WbTexture::eMax =eCount-1
}
 Enumération des textures utilisées lors du weighted blend OIT. Plus de détails...
 
castor::String castor3d::getTextureName (WbTexture texture)
 
castor::String castor3d::getName (WbTexture texture)
 
VkFormat castor3d::getFormat (WbTexture texture)
 
VkClearValue castor3d::getClearValue (WbTexture texture)
 
uint32_t castor3d::getMipLevels (WbTexture texture, castor::Size const &size)
 
uint32_t castor3d::getMipLevels (WbTexture texture, VkExtent3D const &size)
 
 castor3d::CU_DeclareCUSmartPtr (castor3d, WeightedBlendRendering, C3D_API)