addAnimatedTexture(TextureUnit &texture, Pass &pass) | castor3d::Scene | |
CameraRootNode | castor3d::Scene | static |
cleanup() | castor3d::Scene | |
createEnvironmentMap(SceneNode &node) | castor3d::Scene | |
getAmbientLight() const | castor3d::Scene | inline |
getBackground() const | castor3d::Scene | inline |
getBackgroundColour() const | castor3d::Scene | inline |
getBoundingBox() const | castor3d::Scene | inline |
getCameraRootNode() const | castor3d::Scene | inline |
getColourBackground() const | castor3d::Scene | inline |
getColourBackground() | castor3d::Scene | inline |
getDirectionalShadowCascades() const | castor3d::Scene | inline |
getEnvironmentMap(SceneNode const &node) | castor3d::Scene | |
getEnvironmentMap(SceneNode const &node) const | castor3d::Scene | |
getEnvironmentMaps() | castor3d::Scene | inline |
getEnvironmentMaps() const | castor3d::Scene | inline |
getFaceCount() const | castor3d::Scene | |
getFlags() const | castor3d::Scene | |
getFog() const | castor3d::Scene | inline |
getFog() | castor3d::Scene | inline |
getListener() const | castor3d::Scene | inline |
getListener() | castor3d::Scene | inline |
getLpvIndirectAttenuation() const | castor3d::Scene | inline |
getMaterialsType() const | castor3d::Scene | |
getObjectRootNode() const | castor3d::Scene | inline |
getRenderTargetsSemaphores() const | castor3d::Scene | |
getRootNode() const | castor3d::Scene | inline |
getVertexCount() const | castor3d::Scene | |
getVoxelConeTracingConfig() const | castor3d::Scene | inline |
getVoxelConeTracingConfig() | castor3d::Scene | inline |
hasChanged() const | castor3d::Scene | inline |
hasEnvironmentMap(SceneNode const &node) const | castor3d::Scene | |
hasOpaqueObjects() const | castor3d::Scene | inline |
hasShadows() const | castor3d::Scene | |
hasShadows(LightType lightType) const | castor3d::Scene | |
hasTransparentObjects() const | castor3d::Scene | inline |
importExternal(castor::Path const &fileName, SceneImporter &importer) | castor3d::Scene | |
initialise() | castor3d::Scene | |
isInitialised() const | castor3d::Scene | inline |
merge(SceneSPtr scene) | castor3d::Scene | |
needsGlobalIllumination() const | castor3d::Scene | |
needsGlobalIllumination(LightType ltType, GlobalIlluminationType giType) const | castor3d::Scene | |
needsSubsurfaceScattering() const | castor3d::Scene | inline |
ObjectRootNode | castor3d::Scene | static |
onChanged | castor3d::Scene | mutable |
onUpdate | castor3d::Scene | mutable |
RootNode | castor3d::Scene | static |
Scene(castor::String const &name, Engine &engine) | castor3d::Scene | |
setAmbientLight(castor::RgbColour const &value) | castor3d::Scene | inline |
setBackground(SceneBackgroundSPtr value) | castor3d::Scene | |
setBackgroundColour(castor::RgbColour const &value) | castor3d::Scene | inline |
setChanged() | castor3d::Scene | inline |
setDirectionalShadowCascades(uint32_t value) | castor3d::Scene | |
setLpvIndirectAttenuation(float value) | castor3d::Scene | |
setMaterialsType(MaterialType value) | castor3d::Scene | |
update(CpuUpdater &updater) | castor3d::Scene | |
update(GpuUpdater &updater) | castor3d::Scene | |
~Scene() | castor3d::Scene | |