Castor3D  0.11.0
Multiplatform 3D engine
castor3d::Scene Liste des membres

Liste complète des membres de castor3d::Scene, y compris les membres hérités :

addAnimatedTexture(TextureUnit &texture, Pass &pass)castor3d::Scene
CameraRootNodecastor3d::Scenestatic
cleanup()castor3d::Scene
createEnvironmentMap(SceneNode &node)castor3d::Scene
getAmbientLight() constcastor3d::Sceneinline
getBackground() constcastor3d::Sceneinline
getBackgroundColour() constcastor3d::Sceneinline
getBoundingBox() constcastor3d::Sceneinline
getCameraRootNode() constcastor3d::Sceneinline
getColourBackground() constcastor3d::Sceneinline
getColourBackground()castor3d::Sceneinline
getDirectionalShadowCascades() constcastor3d::Sceneinline
getEnvironmentMap(SceneNode const &node)castor3d::Scene
getEnvironmentMap(SceneNode const &node) constcastor3d::Scene
getEnvironmentMaps()castor3d::Sceneinline
getEnvironmentMaps() constcastor3d::Sceneinline
getFaceCount() constcastor3d::Scene
getFlags() constcastor3d::Scene
getFog() constcastor3d::Sceneinline
getFog()castor3d::Sceneinline
getListener() constcastor3d::Sceneinline
getListener()castor3d::Sceneinline
getLpvIndirectAttenuation() constcastor3d::Sceneinline
getMaterialsType() constcastor3d::Scene
getObjectRootNode() constcastor3d::Sceneinline
getRenderTargetsSemaphores() constcastor3d::Scene
getRootNode() constcastor3d::Sceneinline
getVertexCount() constcastor3d::Scene
getVoxelConeTracingConfig() constcastor3d::Sceneinline
getVoxelConeTracingConfig()castor3d::Sceneinline
hasChanged() constcastor3d::Sceneinline
hasEnvironmentMap(SceneNode const &node) constcastor3d::Scene
hasOpaqueObjects() constcastor3d::Sceneinline
hasShadows() constcastor3d::Scene
hasShadows(LightType lightType) constcastor3d::Scene
hasTransparentObjects() constcastor3d::Sceneinline
importExternal(castor::Path const &fileName, SceneImporter &importer)castor3d::Scene
initialise()castor3d::Scene
isInitialised() constcastor3d::Sceneinline
merge(SceneSPtr scene)castor3d::Scene
needsGlobalIllumination() constcastor3d::Scene
needsGlobalIllumination(LightType ltType, GlobalIlluminationType giType) constcastor3d::Scene
needsSubsurfaceScattering() constcastor3d::Sceneinline
ObjectRootNodecastor3d::Scenestatic
onChangedcastor3d::Scenemutable
onUpdatecastor3d::Scenemutable
RootNodecastor3d::Scenestatic
Scene(castor::String const &name, Engine &engine)castor3d::Scene
setAmbientLight(castor::RgbColour const &value)castor3d::Sceneinline
setBackground(SceneBackgroundSPtr value)castor3d::Scene
setBackgroundColour(castor::RgbColour const &value)castor3d::Sceneinline
setChanged()castor3d::Sceneinline
setDirectionalShadowCascades(uint32_t value)castor3d::Scene
setLpvIndirectAttenuation(float value)castor3d::Scene
setMaterialsType(MaterialType value)castor3d::Scene
update(CpuUpdater &updater)castor3d::Scene
update(GpuUpdater &updater)castor3d::Scene
~Scene()castor3d::Scene