Castor3D
0.11.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::RenderDepthQuad, y compris les membres hérités :
cleanup() | castor3d::RenderQuad | |
createPipeline(VkExtent2D const &size, castor::Position const &position, ashes::PipelineShaderStageCreateInfoArray const &program, ashes::RenderPass const &renderPass, ashes::VkPushConstantRangeArray const &pushRanges=ashes::VkPushConstantRangeArray{}, ashes::PipelineDepthStencilStateCreateInfo dsState=ashes::PipelineDepthStencilStateCreateInfo{ 0u, VK_FALSE, VK_FALSE }) | castor3d::RenderQuad | |
createPipelineAndPass(VkExtent2D const &size, castor::Position const &position, ashes::PipelineShaderStageCreateInfoArray const &program, ashes::RenderPass const &renderPass, ashes::WriteDescriptorSetArray const &writes, ashes::VkPushConstantRangeArray const &pushRanges=ashes::VkPushConstantRangeArray{}, ashes::PipelineDepthStencilStateCreateInfo dsState=ashes::PipelineDepthStencilStateCreateInfo{ 0u, false, false }) | castor3d::RenderQuad | |
getDevice() const | castor3d::RenderQuad | inline |
getRenderSystem() const | castor3d::RenderQuad | inline |
getSampler() const | castor3d::RenderQuad | inline |
initialise() | castor3d::RenderDepthQuad | |
initialisePasses() | castor3d::RenderQuad | |
m_config | castor3d::RenderQuad | protected |
m_device | castor3d::RenderQuad | protected |
m_renderSystem | castor3d::RenderQuad | protected |
m_sampler | castor3d::RenderQuad | protected |
makeDescriptorWrite(ashes::ImageView const &view, ashes::Sampler const &sampler, uint32_t dstBinding, uint32_t dstArrayElement=0u) | castor3d::RenderQuad | static |
makeDescriptorWrite(ashes::UniformBuffer const &buffer, uint32_t dstBinding, uint32_t elemOffset, uint32_t elemRange, uint32_t dstArrayElement=0u) | castor3d::RenderQuad | static |
makeDescriptorWrite(UniformBufferOffsetT< DataT > const &buffer, uint32_t dstBinding, uint32_t dstArrayElement=0u) | castor3d::RenderQuad | inlinestatic |
makeDescriptorWrite(ashes::BufferBase const &storageBuffer, uint32_t dstBinding, uint32_t byteOffset, uint32_t byteRange, uint32_t dstArrayElement=0u) | castor3d::RenderQuad | static |
makeDescriptorWrite(ashes::Buffer< DataT > const &storageBuffer, uint32_t dstBinding, uint32_t elemOffset, uint32_t elemRange, uint32_t dstArrayElement=0u) | castor3d::RenderQuad | inlinestatic |
makeDescriptorWrite(ashes::BufferBase const &buffer, ashes::BufferView const &view, uint32_t dstBinding, uint32_t dstArrayElement=0u) | castor3d::RenderQuad | static |
makeDescriptorWrite(ashes::Buffer< DataT > const &buffer, ashes::BufferView const &view, uint32_t dstBinding, uint32_t dstArrayElement=0u) | castor3d::RenderQuad | inlinestatic |
registerPass(ashes::CommandBuffer &commandBuffer, uint32_t descriptorSetIndex) const | castor3d::RenderQuad | |
registerPass(ashes::CommandBuffer &commandBuffer) const | castor3d::RenderQuad | inline |
registerPassInputs(ashes::WriteDescriptorSetArray const &writes) | castor3d::RenderQuad | |
render(ashes::RenderPass const &renderPass, ashes::FrameBuffer const &frameBuffer, castor::Position const &position, castor::Size const &size, TextureLayout const &texture) | castor3d::RenderDepthQuad | |
RenderDepthQuad(RenderSystem &renderSystem, RenderDevice const &device) | castor3d::RenderDepthQuad | explicit |
RenderQuad(RenderDevice const &device, castor::String const &name, VkFilter samplerFilter, rq::Config config) | castor3d::RenderQuad | protected |
RenderQuad(RenderQuad &&rhs) noexcept | castor3d::RenderQuad | explicit |
~RenderQuad() | castor3d::RenderQuad | virtual |