Castor3D
0.11.0
Multiplatform 3D engine
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Espaces de nommage | |
castor3d | |
Culling | |
using | castor3d::SceneCullerSignalFunction = std::function< void(SceneCuller const &) > |
using | castor3d::SceneCullerSignal = castor::Signal< SceneCullerSignalFunction > |
using | castor3d::SceneCullerSignalConnection = castor::Connection< SceneCullerSignal > |
castor3d::CU_DeclareSmartPtr (SceneCuller) | |