Castor3D  0.11.0
Multiplatform 3D engine
castor3d::MeshSubdivider Liste des membres

Liste complète des membres de castor3d::MeshSubdivider, y compris les membres hérités :

addFace(uint32_t a, uint32_t b, uint32_t c)castor3d::MeshSubdividervirtual
addPoint(float x, float y, float z)castor3d::MeshSubdivider
addPoint(castor::Point3f const &position)castor3d::MeshSubdivider
addPoint(float *position)castor3d::MeshSubdivider
cleanup()castor3d::MeshSubdividervirtual
doAddGeneratedFaces()=0castor3d::MeshSubdividerprotectedpure virtual
doInitialise()castor3d::MeshSubdividerprotectedvirtual
doSetTextCoords(SubmeshVertex const &a, SubmeshVertex const &b, SubmeshVertex const &c, SubmeshVertex &d, SubmeshVertex &e, SubmeshVertex &f)castor3d::MeshSubdividerprotected
doSetTextCoords(SubmeshVertex const &a, SubmeshVertex const &b, SubmeshVertex const &c, SubmeshVertex &p)castor3d::MeshSubdividerprotected
doSubdivide(SubmeshSPtr submesh, bool generateBuffers, bool threaded)castor3d::MeshSubdividerprotectedvirtual
doSubdivide()=0castor3d::MeshSubdividerprotectedpure virtual
doSubdivideThreaded()castor3d::MeshSubdividerprotected
doSwapBuffers()castor3d::MeshSubdividerprotected
doTryAddPoint(castor::Point3f const &position)castor3d::MeshSubdividerprotected
getPoint(uint32_t i) constcastor3d::MeshSubdivider
getPoints() constcastor3d::MeshSubdivider
getPointsCount() constcastor3d::MeshSubdivider
isInMyPoints(castor::Point3f const &vertex, double precision)castor3d::MeshSubdividervirtual
m_arrayFacescastor3d::MeshSubdividerprotected
m_generateBufferscastor3d::MeshSubdividerprotected
m_mutexcastor3d::MeshSubdividerprotected
m_onSubdivisionEndcastor3d::MeshSubdividerprotected
m_pointscastor3d::MeshSubdividerprotected
m_submeshcastor3d::MeshSubdividerprotected
m_threadcastor3d::MeshSubdividerprotected
m_threadedcastor3d::MeshSubdividerprotected
MeshSubdivider()castor3d::MeshSubdivider
MeshSubdivisionEndFunction typedefcastor3d::MeshSubdividerprotected
setSubdivisionEndCallback(MeshSubdivisionEndFunction subdivisionEndFunc)castor3d::MeshSubdividerinline
subdivide(SubmeshSPtr submesh, int occurences, bool generateBuffers=true, bool threaded=false)castor3d::MeshSubdividervirtual
~MeshSubdivider()castor3d::MeshSubdividervirtual