Castor3D
0.11.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::LightingPass, y compris les membres hérités :
accept(PipelineVisitorBase &visitor) | castor3d::LightingPass | |
getResult() const | castor3d::LightingPass | inline |
LightingPass(Engine &engine, RenderDevice const &device, castor::Size const &size, Scene &scene, OpaquePassResult const &gpResult, ShadowMapResult const &smDirectionalResult, ShadowMapResult const &smPointResult, ShadowMapResult const &smSpotResult, LightVolumePassResult const &lpvResult, LightVolumePassResultArray const &llpvResult, TextureUnit const &vctFirstBounce, TextureUnit const &vctSecondaryBounce, ashes::ImageView const &depthView, SceneUbo &sceneUbo, GpInfoUbo const &gpInfoUbo, LpvGridConfigUbo const &lpvConfigUbo, LayeredLpvGridConfigUbo const &llpvConfigUbo, VoxelizerUbo const &vctConfigUbo) | castor3d::LightingPass | |
LightPasses typedef | castor3d::LightingPass | |
render(Scene const &scene, Camera const &camera, OpaquePassResult const &gp, ashes::Semaphore const &toWait) | castor3d::LightingPass | |
Type énumération | castor3d::LightingPass | |
TypeLightPasses typedef | castor3d::LightingPass | |
update(CpuUpdater &updater) | castor3d::LightingPass | |
update(GpuUpdater &updater) | castor3d::LightingPass | |
~LightingPass() | castor3d::LightingPass |