Castor3D  0.11.0
Multiplatform 3D engine
castor3d::LightingPass Liste des membres

Liste complète des membres de castor3d::LightingPass, y compris les membres hérités :

accept(PipelineVisitorBase &visitor)castor3d::LightingPass
getResult() constcastor3d::LightingPassinline
LightingPass(Engine &engine, RenderDevice const &device, castor::Size const &size, Scene &scene, OpaquePassResult const &gpResult, ShadowMapResult const &smDirectionalResult, ShadowMapResult const &smPointResult, ShadowMapResult const &smSpotResult, LightVolumePassResult const &lpvResult, LightVolumePassResultArray const &llpvResult, TextureUnit const &vctFirstBounce, TextureUnit const &vctSecondaryBounce, ashes::ImageView const &depthView, SceneUbo &sceneUbo, GpInfoUbo const &gpInfoUbo, LpvGridConfigUbo const &lpvConfigUbo, LayeredLpvGridConfigUbo const &llpvConfigUbo, VoxelizerUbo const &vctConfigUbo)castor3d::LightingPass
LightPasses typedefcastor3d::LightingPass
render(Scene const &scene, Camera const &camera, OpaquePassResult const &gp, ashes::Semaphore const &toWait)castor3d::LightingPass
Type énumérationcastor3d::LightingPass
TypeLightPasses typedefcastor3d::LightingPass
update(CpuUpdater &updater)castor3d::LightingPass
update(GpuUpdater &updater)castor3d::LightingPass
~LightingPass()castor3d::LightingPass