buffers | castor3d::ObjectRenderNode< DataTypeT, InstanceTypeT > | |
data | castor3d::ObjectRenderNode< DataTypeT, InstanceTypeT > | |
DataType typedef | castor3d::ObjectRenderNode< DataTypeT, InstanceTypeT > | |
instance | castor3d::ObjectRenderNode< DataTypeT, InstanceTypeT > | |
InstanceType typedef | castor3d::ObjectRenderNode< DataTypeT, InstanceTypeT > | |
modelInstancesUbo | castor3d::ObjectRenderNode< DataTypeT, InstanceTypeT > | |
modelMatrixUbo | castor3d::ObjectRenderNode< DataTypeT, InstanceTypeT > | |
modelUbo | castor3d::ObjectRenderNode< DataTypeT, InstanceTypeT > | |
ObjectRenderNode(ObjectRenderNode const &)=delete | castor3d::ObjectRenderNode< DataTypeT, InstanceTypeT > | |
ObjectRenderNode(ObjectRenderNode &&)=default | castor3d::ObjectRenderNode< DataTypeT, InstanceTypeT > | |
ObjectRenderNode(RenderPipeline &pipeline, PassRenderNode &&passNode, UniformBufferOffsetT< ModelMatrixUboConfiguration > modelMatrixBuffer, UniformBufferOffsetT< ModelUboConfiguration > modelBuffer, UniformBufferOffsetT< PickingUboConfiguration > pickingBuffer, UniformBufferOffsetT< TexturesUboConfiguration > texturesBuffer, UniformBufferOffsetT< ModelInstancesUboConfiguration > modelInstancesBuffer, GeometryBuffers const &buffers, SceneNode &sceneNode, DataType &data, InstanceType &instance) | castor3d::ObjectRenderNode< DataTypeT, InstanceTypeT > | |
operator=(ObjectRenderNode const &)=delete | castor3d::ObjectRenderNode< DataTypeT, InstanceTypeT > | |
operator=(ObjectRenderNode &&)=default | castor3d::ObjectRenderNode< DataTypeT, InstanceTypeT > | |
passNode | castor3d::ObjectRenderNode< DataTypeT, InstanceTypeT > | |
pickingUbo | castor3d::ObjectRenderNode< DataTypeT, InstanceTypeT > | |
pipeline | castor3d::ObjectRenderNode< DataTypeT, InstanceTypeT > | |
sceneNode | castor3d::ObjectRenderNode< DataTypeT, InstanceTypeT > | |
skeleton | castor3d::SkinningRenderNode | |
SkinningRenderNode(RenderPipeline &pipeline, PassRenderNode &&passNode, UniformBufferOffsetT< ModelMatrixUboConfiguration > modelMatrixBuffer, UniformBufferOffsetT< ModelUboConfiguration > modelBuffer, UniformBufferOffsetT< PickingUboConfiguration > pickingBuffer, UniformBufferOffsetT< TexturesUboConfiguration > texturesBuffer, UniformBufferOffsetT< ModelInstancesUboConfiguration > modelInstancesBuffer, GeometryBuffers const &buffers, SceneNode &sceneNode, DataType &data, InstanceType &instance, AnimatedSkeleton &skeleton, UniformBufferOffsetT< SkinningUboConfiguration > skinningUbo) | castor3d::SkinningRenderNode | |
skinningUbo | castor3d::SkinningRenderNode | |
texDescriptorSet | castor3d::ObjectRenderNode< DataTypeT, InstanceTypeT > | |
texturesUbo | castor3d::ObjectRenderNode< DataTypeT, InstanceTypeT > | |
uboDescriptorSet | castor3d::ObjectRenderNode< DataTypeT, InstanceTypeT > | |