Castor3D  0.11.0
Multiplatform 3D engine
castor3d::SkeletonAnimation Liste des membres

Liste complète des membres de castor3d::SkeletonAnimation, y compris les membres hérités :

addKeyFrame(AnimationKeyFrameUPtr keyFrame)castor3d::AnimationT< Engine >inline
addObject(castor::String const &name, SkeletonAnimationObjectSPtr parent)castor3d::SkeletonAnimation
addObject(BoneSPtr bone, SkeletonAnimationObjectSPtr parent)castor3d::SkeletonAnimation
addObject(SkeletonAnimationObjectSPtr object, SkeletonAnimationObjectSPtr parent)castor3d::SkeletonAnimation
AnimationT(AnimationT &&rhs)=defaultcastor3d::AnimationT< Engine >
AnimationT(AnimationT const &rhs)=deletecastor3d::AnimationT< Engine >
AnimationT(AnimationType type, AnimableT< Engine > &animable, castor::String const &name=castor::cuEmptyString)castor3d::AnimationT< Engine >inline
begin() constcastor3d::AnimationT< Engine >inline
begin()castor3d::AnimationT< Engine >inline
BinaryParser< SkeletonAnimation > classcastor3d::SkeletonAnimationfriend
BinaryWriter< SkeletonAnimation > classcastor3d::SkeletonAnimationfriend
end() constcastor3d::AnimationT< Engine >inline
end()castor3d::AnimationT< Engine >inline
find(castor::Milliseconds const &time)castor3d::AnimationT< Engine >inline
findKeyFrame(castor::Milliseconds const &time, AnimationKeyFrameArray::iterator &prv, AnimationKeyFrameArray::iterator &cur) constcastor3d::AnimationT< Engine >inline
getLength() constcastor3d::AnimationT< Engine >inline
getObject(Bone const &bone) constcastor3d::SkeletonAnimation
getObject(castor::String const &name) constcastor3d::SkeletonAnimation
getObject(SkeletonAnimationObjectType type, castor::String const &name) constcastor3d::SkeletonAnimation
getObjects() constcastor3d::SkeletonAnimationinline
getRootObjects() constcastor3d::SkeletonAnimationinline
getType() constcastor3d::AnimationT< Engine >inline
hasObject(SkeletonAnimationObjectType type, castor::String const &name) constcastor3d::SkeletonAnimation
isEmpty() constcastor3d::AnimationT< Engine >inline
m_arrayMovingcastor3d::SkeletonAnimationprotected
m_keyframescastor3d::AnimationT< Engine >protected
m_lengthcastor3d::AnimationT< Engine >protected
m_toMovecastor3d::SkeletonAnimationprotected
m_typecastor3d::AnimationT< Engine >protected
operator=(SkeletonAnimation &&rhs)=deletecastor3d::SkeletonAnimation
operator=(SkeletonAnimation const &rhs)=deletecastor3d::SkeletonAnimation
AnimationT< Engine >::operator=(AnimationT &&rhs)=deletecastor3d::AnimationT< Engine >
AnimationT< Engine >::operator=(AnimationT const &rhs)=deletecastor3d::AnimationT< Engine >
SkeletonAnimation(Animable &animable, castor::String const &name=castor::cuEmptyString)castor3d::SkeletonAnimationexplicit
SkeletonAnimation(SkeletonAnimation &&rhs)=defaultcastor3d::SkeletonAnimation
SkeletonAnimation(SkeletonAnimation const &rhs)=deletecastor3d::SkeletonAnimation
SkeletonAnimationInstance classcastor3d::SkeletonAnimationfriend
updateLength()castor3d::AnimationT< Engine >inline
~AnimationT()castor3d::AnimationT< Engine >inline
~SkeletonAnimation()castor3d::SkeletonAnimation