addChild(SceneNodeSPtr child) | castor3d::SceneNode | |
attachObject(MovableObject &object) | castor3d::SceneNode | |
attachTo(SceneNode &parent) | castor3d::SceneNode | |
childrenBegin() | castor3d::SceneNode | inline |
childrenBegin() const | castor3d::SceneNode | inline |
childrenEnd() | castor3d::SceneNode | inline |
childrenEnd() const | castor3d::SceneNode | inline |
Count | castor3d::SceneNode | static |
detach() | castor3d::SceneNode | |
detachChild(SceneNodeSPtr child) | castor3d::SceneNode | |
detachChild(castor::String const &childName) | castor3d::SceneNode | |
detachChildren() | castor3d::SceneNode | |
detachObject(MovableObject &object) | castor3d::SceneNode | |
getAxisAngle(castor::Point3f &axis, castor::Angle &angle) const | castor3d::SceneNode | inline |
getChild(castor::String const &name) const | castor3d::SceneNode | inline |
getChildren() const | castor3d::SceneNode | inline |
getDerivedOrientation() const | castor3d::SceneNode | |
getDerivedPosition() const | castor3d::SceneNode | |
getDerivedScale() const | castor3d::SceneNode | |
getDerivedTransformationMatrix() const | castor3d::SceneNode | |
getId() const | castor3d::SceneNode | inline |
getObjects() const | castor3d::SceneNode | inline |
getOrientation() const | castor3d::SceneNode | inline |
getParent() const | castor3d::SceneNode | inline |
getPosition() const | castor3d::SceneNode | inline |
getScale() const | castor3d::SceneNode | inline |
getTransformationMatrix() const | castor3d::SceneNode | |
hasChild(castor::String const &name) | castor3d::SceneNode | |
isDisplayable() const | castor3d::SceneNode | inline |
isModified() const | castor3d::SceneNode | inline |
isVisible() const | castor3d::SceneNode | |
MovableObjectArray typedef | castor3d::SceneNode | |
node_const_iterator typedef | castor3d::SceneNode | |
node_iterator typedef | castor3d::SceneNode | |
object_const_iterator typedef | castor3d::SceneNode | |
object_iterator typedef | castor3d::SceneNode | |
objectsBegin() | castor3d::SceneNode | inline |
objectsBegin() const | castor3d::SceneNode | inline |
objectsEnd() | castor3d::SceneNode | inline |
objectsEnd() const | castor3d::SceneNode | inline |
onChanged | castor3d::SceneNode | |
pitch(castor::Angle const &angle) | castor3d::SceneNode | |
roll(castor::Angle const &angle) | castor3d::SceneNode | |
rotate(castor::Quaternion const &quat) | castor3d::SceneNode | |
scale(castor::Point3f const &s) | castor3d::SceneNode | |
SceneNode(castor::String const &name, Scene &scene) | castor3d::SceneNode | |
SceneNode(castor::String const &name, SceneNode &parent, Scene &scene) | castor3d::SceneNode | |
SceneNodePtrStrMap typedef | castor3d::SceneNode | |
setOrientation(castor::Quaternion const &orientation) | castor3d::SceneNode | |
setPosition(castor::Point3f const &position) | castor3d::SceneNode | |
setScale(castor::Point3f const &scale) | castor3d::SceneNode | |
setVisible(bool visible) | castor3d::SceneNode | |
translate(castor::Point3f const &t) | castor3d::SceneNode | |
update() | castor3d::SceneNode | |
yaw(castor::Angle const &angle) | castor3d::SceneNode | |
~SceneNode() | castor3d::SceneNode | |