Castor3D  0.11.0
Multiplatform 3D engine
Espaces de nommage
Référence du fichier ShadowMapModule.hpp

Espaces de nommage

 castor3d
 

ShadowMap

enum  castor3d::SmTexture : uint8_t {
  castor3d::SmTexture::eDepth, castor3d::SmTexture::eNormalLinear, castor3d::SmTexture::eVariance, castor3d::SmTexture::ePosition,
  castor3d::SmTexture::eFlux, castor3d::SmTexture::eCount, castor3d::SmTexture::eMin = eDepth, castor3d::SmTexture::eMax =eCount-1
}
 Enumération des textures utilisées lors du rendu différé. Plus de détails...
 
using castor3d::ShadowMapRefIds = std::pair< std::reference_wrapper< ShadowMap >, UInt32Array >
 
using castor3d::ShadowMapRefArray = std::vector< ShadowMapRefIds >
 
using castor3d::ShadowMapLightTypeArray = std::array< ShadowMapRefArray, size_t(LightType::eCount) >
 
castor::String castor3d::getTextureName (LightType light, SmTexture texture)
 
castor::String castor3d::getName (SmTexture texture)
 
VkFormat castor3d::getFormat (SmTexture texture)
 
VkClearValue castor3d::getClearValue (SmTexture texture)
 
VkImageUsageFlags castor3d::getUsageFlags (SmTexture texture)
 
VkBorderColor castor3d::getBorderColor (SmTexture texture)
 
uint32_t castor3d::getMipLevels (SmTexture texture, castor::Size const &size)
 
uint32_t castor3d::getMipLevels (SmTexture texture, VkExtent3D const &size)
 
 castor3d::CU_DeclareCUSmartPtr (castor3d, ShadowMap, C3D_API)
 
 castor3d::CU_DeclareCUSmartPtr (castor3d, ShadowMapPass, C3D_API)
 
void castor3d::bindShadowMaps (PipelineFlags const &pipelineFlags, ShadowMapLightTypeArray const &shadowMaps, ashes::WriteDescriptorSetArray &writes, uint32_t &index)
 Ecrit les descripteurs des shadow maps dans les writes donnés. Plus de détails...