Castor3D
0.11.0
Multiplatform 3D engine
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Espaces de nommage | |
castor3d | |
Background | |
enum | castor3d::BackgroundType { castor3d::BackgroundType::eColour, castor3d::BackgroundType::eImage, castor3d::BackgroundType::eSkybox, castor3d::BackgroundType::eCount, castor3d::BackgroundType::eMin = eColour, castor3d::BackgroundType::eMax =eCount-1 } |
Enumération des types de fond de scène. Plus de détails... | |
using | castor3d::BackgroundChangedFunc = std::function< void(SceneBackground const &) > |
using | castor3d::OnBackgroundChanged = castor::Signal< BackgroundChangedFunc > |
using | castor3d::OnBackgroundChangedConnection = OnBackgroundChanged::connection |
C3D_API castor::String | castor3d::getName (BackgroundType value) |
castor3d::CU_DeclareSmartPtr (SceneBackground) | |