Castor3D  0.11.0
Multiplatform 3D engine
castor3d::LightInjectionPass Liste des membres

Liste complète des membres de castor3d::LightInjectionPass, y compris les membres hérités :

accept(PipelineVisitorBase &visitor)castor3d::LightInjectionPass
compute(ashes::Semaphore const &toWait) constcastor3d::LightInjectionPass
getCommands(RenderPassTimer const &timer, uint32_t index) constcastor3d::LightInjectionPass
LightInjectionPass(Engine &engine, RenderDevice const &device, castor::String const &prefix, LightCache const &lightCache, LightType lightType, ShadowMapResult const &smResult, LpvGridConfigUbo const &lpvGridConfigUbo, LpvLightConfigUbo const &lpvLightConfigUbo, LightVolumePassResult const &result, uint32_t gridSize, uint32_t layerIndex)castor3d::LightInjectionPass