Castor3D
0.11.0
Multiplatform 3D engine
|
Liste complète des membres de castor3d::shader::Materials, y compris les membres hérités :
declare(bool hasSsbo)=0 | castor3d::shader::Materials | pure virtual |
doFetch(BaseMaterial &result, sdw::SampledImageT< FImgBufferRgba32 > &c3d_materials, sdw::Int &offset) | castor3d::shader::Materials | protected |
getBaseMaterial(sdw::UInt const &index) const =0 | castor3d::shader::Materials | pure virtual |
m_type | castor3d::shader::Materials | protected |
m_writer | castor3d::shader::Materials | protected |
Materials(sdw::ShaderWriter &writer) | castor3d::shader::Materials | explicitprotected |
~Materials()=default | castor3d::shader::Materials | virtual |