Castor3D
0.11.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::LightPropagationPass, y compris les membres hérités :
accept(PipelineVisitorBase &visitor) | castor3d::LightPropagationPass | |
cleanup() | castor3d::RenderGrid | |
compute(ashes::Semaphore const &toWait, uint32_t index) const | castor3d::LightPropagationPass | |
createPipeline(ashes::PipelineShaderStageCreateInfoArray const &program, ashes::RenderPass const &renderPass, ashes::VkPushConstantRangeArray const &pushRanges=ashes::VkPushConstantRangeArray{}, ashes::PipelineDepthStencilStateCreateInfo dsState=ashes::PipelineDepthStencilStateCreateInfo{ 0u, VK_FALSE, VK_FALSE }) | castor3d::RenderGrid | |
createPipelineAndPass(ashes::PipelineShaderStageCreateInfoArray const &program, ashes::RenderPass const &renderPass, ashes::WriteDescriptorSetArray const &writes, ashes::VkPushConstantRangeArray const &pushRanges=ashes::VkPushConstantRangeArray{}, ashes::PipelineDepthStencilStateCreateInfo dsState=ashes::PipelineDepthStencilStateCreateInfo{ 0u, false, false }) | castor3d::RenderGrid | |
getCommands(RenderPassTimer const &timer, uint32_t index) const | castor3d::LightPropagationPass | |
getDevice() const | castor3d::RenderGrid | inline |
getGridSize() const | castor3d::RenderGrid | inline |
getRenderSystem() const | castor3d::RenderGrid | inline |
getSampler() const | castor3d::RenderGrid | inline |
initialisePasses() | castor3d::LightPropagationPass | |
LightPropagationPass(RenderDevice const &device, castor::String const &prefix, castor::String const &suffix, bool occlusion, uint32_t gridSize, BlendMode blendMode) | castor3d::LightPropagationPass | |
m_config | castor3d::RenderGrid | protected |
m_device | castor3d::RenderGrid | protected |
m_renderSystem | castor3d::RenderGrid | protected |
m_sampler | castor3d::RenderGrid | protected |
makeDescriptorWrite(ashes::ImageView const &view, ashes::Sampler const &sampler, uint32_t dstBinding, uint32_t dstArrayElement=0u) | castor3d::RenderGrid | inlinestatic |
makeDescriptorWrite(ashes::UniformBuffer const &buffer, uint32_t dstBinding, uint32_t elemOffset, uint32_t elemRange, uint32_t dstArrayElement=0u) | castor3d::RenderGrid | inlinestatic |
makeDescriptorWrite(UniformBufferOffsetT< DataT > const &buffer, uint32_t dstBinding, uint32_t dstArrayElement=0u) | castor3d::RenderGrid | inlinestatic |
makeDescriptorWrite(ashes::BufferBase const &storageBuffer, uint32_t dstBinding, uint32_t byteOffset, uint32_t byteRange, uint32_t dstArrayElement=0u) | castor3d::RenderGrid | inlinestatic |
makeDescriptorWrite(ashes::Buffer< DataT > const &storageBuffer, uint32_t dstBinding, uint32_t elemOffset, uint32_t elemRange, uint32_t dstArrayElement=0u) | castor3d::RenderGrid | inlinestatic |
makeDescriptorWrite(ashes::BufferBase const &buffer, ashes::BufferView const &view, uint32_t dstBinding, uint32_t dstArrayElement=0u) | castor3d::RenderGrid | inlinestatic |
makeDescriptorWrite(ashes::Buffer< DataT > const &buffer, ashes::BufferView const &view, uint32_t dstBinding, uint32_t dstArrayElement=0u) | castor3d::RenderGrid | inlinestatic |
registerPass(ashes::CommandBuffer &commandBuffer, uint32_t descriptorSetIndex) const | castor3d::RenderGrid | |
registerPass(ashes::CommandBuffer &commandBuffer) const | castor3d::RenderGrid | inline |
castor3d::RenderGrid::registerPassInputs(ashes::WriteDescriptorSetArray const &writes) | castor3d::RenderGrid | |
registerPassIO(TextureUnit const *occlusion, LightVolumePassResult const &injection, LpvGridConfigUbo const &lpvConfigUbo, LightVolumePassResult const &accumulation, LightVolumePassResult const &propagate) | castor3d::LightPropagationPass | |
RenderGrid(RenderDevice const &device, castor::String const &name, VkFilter samplerFilter, uint32_t gridSize, rq::Config config) | castor3d::RenderGrid | protected |
RenderGrid(RenderGrid &&rhs) noexcept | castor3d::RenderGrid | explicit |
~RenderGrid() | castor3d::RenderGrid | virtual |