Castor3D  ..
castor3d::Light Liste des membres

Liste complète des membres de castor3d::Light, y compris les membres hérités :

Animable(Scene &p_scene)castor3d::Animableexplicitprotected
Animable(Animable &&p_rhs)=defaultcastor3d::Animableprotected
Animable(Animable const &p_rhs)=deletecastor3d::Animableprotected
attachTo(SceneNodeSPtr node) overridecastor3d::Lightvirtual
bind(castor::PxBufferBase &texture, uint32_t index)castor3d::Light
cleanupAnimations()castor3d::Animable
detach()castor3d::MovableObject
disable()castor3d::Lightinline
doAddAnimation(AnimationSPtr &&p_animation)castor3d::Animableprotected
doGetAnimation(castor::String const &p_name)castor3d::Animableinlineprotected
enable()castor3d::Lightinline
getAnimation(castor::String const &p_name) constcastor3d::Animable
getAnimation(castor::String const &p_name)castor3d::Animable
getAnimations() constcastor3d::Animableinline
getBoundingBox() constcastor3d::Lightinline
getCategory() constcastor3d::Lightinline
getColour() constcastor3d::Lightinline
getDiffuseIntensity() constcastor3d::Lightinline
getDirectionalLight() constcastor3d::Light
getFarPlane() constcastor3d::Lightinline
getIntensity() constcastor3d::Lightinline
getLightType() constcastor3d::Lightinline
getParent() constcastor3d::MovableObjectinline
getPointLight() constcastor3d::Light
getShadowMap() constcastor3d::Lightinline
getSpecularIntensity() constcastor3d::Lightinline
getSpotLight() constcastor3d::Light
getType() constcastor3d::MovableObjectinline
hasAnimation(castor::String const &p_name) constcastor3d::Animable
isEnabled() constcastor3d::Lightinline
isShadowProducer() constcastor3d::Lightinline
Light(castor::String const &name, Scene &scene, SceneNodeSPtr node, LightFactory &factory, LightType lightType)castor3d::Light
m_animationscastor3d::Animableprotected
m_categorycastor3d::Lightprotected
m_enabledcastor3d::Lightprotected
m_notifyIndexcastor3d::MovableObjectprotected
m_sceneNodecastor3d::MovableObjectprotected
m_shadowCastercastor3d::Lightprotected
m_shadowMapcastor3d::Lightprotected
m_strNodeNamecastor3d::MovableObjectprotected
m_typecastor3d::MovableObjectprotected
MovableObject(castor::String const &p_name, Scene &p_scene, MovableType p_type, SceneNodeSPtr p_sn)castor3d::MovableObject
onChangedcastor3d::Light
onNodeChanged(SceneNode const &node)castor3d::Lightprotected
operator=(Animable &&p_rhs)=defaultcastor3d::Animableprotected
operator=(Animable const &p_rhs)=deletecastor3d::Animableprotected
setColour(float *values)castor3d::Lightinline
setColour(float r, float g, float b)castor3d::Lightinline
setColour(castor::Point3f const &value)castor3d::Lightinline
setColour(castor::RgbColour const &value)castor3d::Lightinline
setDiffuseIntensity(float value)castor3d::Lightinline
setEnabled(bool value)castor3d::Lightinline
setIntensity(float *values)castor3d::Lightinline
setIntensity(float d, float s)castor3d::Lightinline
setIntensity(castor::Point2f const &value)castor3d::Lightinline
setShadowMap(ShadowMapRPtr value)castor3d::Lightinline
setShadowProducer(bool value)castor3d::Lightinline
setSpecularIntensity(float value)castor3d::Lightinline
update()castor3d::Light
updateShadow(castor::Point3r const &target, Viewport &viewport, int32_t index=-1)castor3d::Light
~Animable()castor3d::Animableprotectedvirtual
~Light()castor3d::Light
~MovableObject()castor3d::MovableObjectvirtual