Castor3D  ..
castor3d::SkeletonAnimationInstance Liste des membres

Liste complète des membres de castor3d::SkeletonAnimationInstance, y compris les membres hérités :

AnimationInstance(AnimatedObject &object, Animation &animation)castor3d::AnimationInstance
begin()castor3d::SkeletonAnimationInstanceinline
begin() constcastor3d::SkeletonAnimationInstanceinline
end()castor3d::SkeletonAnimationInstanceinline
end() constcastor3d::SkeletonAnimationInstanceinline
getAnimation() constcastor3d::AnimationInstanceinline
getObject(Bone const &bone) constcastor3d::SkeletonAnimationInstance
getObject(castor::String const &name) constcastor3d::SkeletonAnimationInstance
getObject(SkeletonAnimationObjectType type, castor::String const &name) constcastor3d::SkeletonAnimationInstance
getObjectsCount() constcastor3d::SkeletonAnimationInstanceinline
getScale() constcastor3d::AnimationInstanceinline
getState() constcastor3d::AnimationInstanceinline
isLooped() constcastor3d::AnimationInstanceinline
m_animationcastor3d::AnimationInstanceprotected
m_currcastor3d::SkeletonAnimationInstanceprotected
m_currentTimecastor3d::AnimationInstanceprotected
m_keyFramescastor3d::SkeletonAnimationInstanceprotected
m_loopedcastor3d::AnimationInstanceprotected
m_scalecastor3d::AnimationInstanceprotected
m_statecastor3d::AnimationInstanceprotected
m_toMovecastor3d::SkeletonAnimationInstanceprotected
operator=(SkeletonAnimationInstance &&rhs)=defaultcastor3d::SkeletonAnimationInstance
operator=(SkeletonAnimationInstance const &rhs)=deletecastor3d::SkeletonAnimationInstance
pause()castor3d::AnimationInstance
play()castor3d::AnimationInstance
setLooped(bool value)castor3d::AnimationInstanceinline
setScale(real value)castor3d::AnimationInstanceinline
SkeletonAnimationInstance(SkeletonAnimationInstance &&rhs)=defaultcastor3d::SkeletonAnimationInstance
SkeletonAnimationInstance(SkeletonAnimationInstance const &rhs)=deletecastor3d::SkeletonAnimationInstance
SkeletonAnimationInstance(AnimatedSkeleton &object, SkeletonAnimation &animation)castor3d::SkeletonAnimationInstance
stop()castor3d::AnimationInstance
update(castor::Milliseconds const &elapsed)castor3d::AnimationInstance
~AnimationInstance()castor3d::AnimationInstance
~SkeletonAnimationInstance()castor3d::SkeletonAnimationInstance