Castor3D
..
castor3d
SkeletonAnimationInstance
castor3d::SkeletonAnimationInstance Liste des membres
Liste complète des membres de
castor3d::SkeletonAnimationInstance
, y compris les membres hérités :
AnimationInstance
(AnimatedObject &object, Animation &animation)
castor3d::AnimationInstance
begin
()
castor3d::SkeletonAnimationInstance
inline
begin
() const
castor3d::SkeletonAnimationInstance
inline
end
()
castor3d::SkeletonAnimationInstance
inline
end
() const
castor3d::SkeletonAnimationInstance
inline
getAnimation
() const
castor3d::AnimationInstance
inline
getObject
(Bone const &bone) const
castor3d::SkeletonAnimationInstance
getObject
(castor::String const &name) const
castor3d::SkeletonAnimationInstance
getObject
(SkeletonAnimationObjectType type, castor::String const &name) const
castor3d::SkeletonAnimationInstance
getObjectsCount
() const
castor3d::SkeletonAnimationInstance
inline
getScale
() const
castor3d::AnimationInstance
inline
getState
() const
castor3d::AnimationInstance
inline
isLooped
() const
castor3d::AnimationInstance
inline
m_animation
castor3d::AnimationInstance
protected
m_curr
castor3d::SkeletonAnimationInstance
protected
m_currentTime
castor3d::AnimationInstance
protected
m_keyFrames
castor3d::SkeletonAnimationInstance
protected
m_looped
castor3d::AnimationInstance
protected
m_scale
castor3d::AnimationInstance
protected
m_state
castor3d::AnimationInstance
protected
m_toMove
castor3d::SkeletonAnimationInstance
protected
operator=
(SkeletonAnimationInstance &&rhs)=default
castor3d::SkeletonAnimationInstance
operator=
(SkeletonAnimationInstance const &rhs)=delete
castor3d::SkeletonAnimationInstance
pause
()
castor3d::AnimationInstance
play
()
castor3d::AnimationInstance
setLooped
(bool value)
castor3d::AnimationInstance
inline
setScale
(real value)
castor3d::AnimationInstance
inline
SkeletonAnimationInstance
(SkeletonAnimationInstance &&rhs)=default
castor3d::SkeletonAnimationInstance
SkeletonAnimationInstance
(SkeletonAnimationInstance const &rhs)=delete
castor3d::SkeletonAnimationInstance
SkeletonAnimationInstance
(AnimatedSkeleton &object, SkeletonAnimation &animation)
castor3d::SkeletonAnimationInstance
stop
()
castor3d::AnimationInstance
update
(castor::Milliseconds const &elapsed)
castor3d::AnimationInstance
~AnimationInstance
()
castor3d::AnimationInstance
~SkeletonAnimationInstance
()
castor3d::SkeletonAnimationInstance
Généré le Samedi 30 Décembre 2017 00:23:54 pour Castor3D par
1.8.13