cleanup() | castor3d::UserInputListener | |
doAddHandler(EventHandlerSPtr p_handler) | castor3d::UserInputListener | inlineprotected |
doGetHandlers() const | castor3d::UserInputListener | inlineprotected |
doHasHandlers() const | castor3d::UserInputListener | inlineprotected |
doRemoveHandler(EventHandlerSPtr p_handler) | castor3d::UserInputListener | inlineprotected |
fireChar(KeyboardKey p_key, castor::String const &p_char) | castor3d::UserInputListener | |
fireKeydown(KeyboardKey p_key, bool p_ctrl, bool p_alt, bool p_shift) | castor3d::UserInputListener | |
fireKeyUp(KeyboardKey p_key, bool p_ctrl, bool p_alt, bool p_shift) | castor3d::UserInputListener | |
fireMaterialEvent(castor::String const &p_overlay, castor::String const &p_material) | castor3d::UserInputListener | virtual |
fireMouseButtonPushed(MouseButton p_button) | castor3d::UserInputListener | |
fireMouseButtonReleased(MouseButton p_button) | castor3d::UserInputListener | |
fireMouseMove(castor::Position const &p_position) | castor3d::UserInputListener | |
fireMouseWheel(castor::Position const &p_offsets) | castor3d::UserInputListener | |
fireTextEvent(castor::String const &p_overlay, castor::String const &p_caption) | castor3d::UserInputListener | virtual |
getActiveControl() const | castor3d::UserInputListener | inline |
getFocusedControl() const | castor3d::UserInputListener | inline |
getMousePosition() const | castor3d::UserInputListener | inline |
initialise() | castor3d::UserInputListener | |
m_frameListener | castor3d::UserInputListener | protected |
m_handlers | castor3d::UserInputListener | protected |
m_mutexHandlers | castor3d::UserInputListener | mutableprotected |
onClickAction(castor::String const &p_handler) | castor3d::UserInputListener | |
OnClickActionFunction typedef | castor3d::UserInputListener | |
onSelectAction(castor::String const &p_handler, int p_index) | castor3d::UserInputListener | |
OnSelectActionFunction typedef | castor3d::UserInputListener | |
onTextAction(castor::String const &p_handler, castor::String const &p_text) | castor3d::UserInputListener | |
OnTextActionFunction typedef | castor3d::UserInputListener | |
processEvents() | castor3d::UserInputListener | |
registerClickAction(castor::String const &p_handler, OnClickActionFunction p_function) | castor3d::UserInputListener | |
registerSelectAction(castor::String const &p_handler, OnSelectActionFunction p_function) | castor3d::UserInputListener | |
registerTextAction(castor::String const &p_handler, OnTextActionFunction p_function) | castor3d::UserInputListener | |
unregisterClickAction(castor::String const &p_handler) | castor3d::UserInputListener | |
unregisterSelectAction(castor::String const &p_handler) | castor3d::UserInputListener | |
unregisterTextAction(castor::String const &p_handler) | castor3d::UserInputListener | |
UserInputListener(Engine &engine, castor::String const &p_name) | castor3d::UserInputListener | |
~UserInputListener() | castor3d::UserInputListener | virtual |