Castor3D  ..
castor3d::SkeletonAnimation Liste des membres

Liste complète des membres de castor3d::SkeletonAnimation, y compris les membres hérités :

addKeyFrame(AnimationKeyFrameUPtr &&keyFrame)castor3d::Animation
addObject(castor::String const &name, SkeletonAnimationObjectSPtr parent)castor3d::SkeletonAnimation
addObject(BoneSPtr bone, SkeletonAnimationObjectSPtr parent)castor3d::SkeletonAnimation
addObject(SkeletonAnimationObjectSPtr object, SkeletonAnimationObjectSPtr parent)castor3d::SkeletonAnimation
Animation(Animation &&rhs)=defaultcastor3d::Animation
Animation(Animation const &rhs)=deletecastor3d::Animation
Animation(AnimationType type, Animable &animable, castor::String const &name=castor::cuEmptyString)castor3d::Animation
begin() constcastor3d::Animationinline
begin()castor3d::Animationinline
BinaryParser< SkeletonAnimation > classcastor3d::SkeletonAnimationfriend
BinaryWriter< SkeletonAnimation > classcastor3d::SkeletonAnimationfriend
end() constcastor3d::Animationinline
end()castor3d::Animationinline
find(castor::Milliseconds const &time)castor3d::Animation
findKeyFrame(castor::Milliseconds const &time, AnimationKeyFrameArray::iterator &prv, AnimationKeyFrameArray::iterator &cur) constcastor3d::Animation
getLength() constcastor3d::Animationinline
getObject(Bone const &bone) constcastor3d::SkeletonAnimation
getObject(castor::String const &name) constcastor3d::SkeletonAnimation
getObject(SkeletonAnimationObjectType type, castor::String const &name) constcastor3d::SkeletonAnimation
getObjects() constcastor3d::SkeletonAnimationinline
getRootObjects() constcastor3d::SkeletonAnimationinline
getType() constcastor3d::Animationinline
hasObject(SkeletonAnimationObjectType type, castor::String const &name) constcastor3d::SkeletonAnimation
isEmpty() constcastor3d::Animationinline
m_arrayMovingcastor3d::SkeletonAnimationprotected
m_keyframescastor3d::Animationprotected
m_lengthcastor3d::Animationprotected
m_toMovecastor3d::SkeletonAnimationprotected
m_typecastor3d::Animationprotected
operator=(SkeletonAnimation &&rhs)=defaultcastor3d::SkeletonAnimation
operator=(SkeletonAnimation const &rhs)=deletecastor3d::SkeletonAnimation
castor3d::Animation::operator=(Animation &&rhs)=defaultcastor3d::Animation
castor3d::Animation::operator=(Animation const &rhs)=deletecastor3d::Animation
SkeletonAnimation(Animable &animable, castor::String const &name=castor::cuEmptyString)castor3d::SkeletonAnimation
SkeletonAnimation(SkeletonAnimation &&rhs)=defaultcastor3d::SkeletonAnimation
SkeletonAnimation(SkeletonAnimation const &rhs)=deletecastor3d::SkeletonAnimation
SkeletonAnimationInstance classcastor3d::SkeletonAnimationfriend
updateLength()castor3d::Animation
~Animation()castor3d::Animation
~SkeletonAnimation()castor3d::SkeletonAnimation