Castor3D  ..
castor3d::SkeletonAnimationObject Liste des membres

Liste complète des membres de castor3d::SkeletonAnimationObject, y compris les membres hérités :

addChild(SkeletonAnimationObjectSPtr object)castor3d::SkeletonAnimationObject
BinaryParser< SkeletonAnimationObject > classcastor3d::SkeletonAnimationObjectfriend
BinaryWriter< SkeletonAnimationObject > classcastor3d::SkeletonAnimationObjectfriend
getChildren() constcastor3d::SkeletonAnimationObjectinline
getInterpolationMode() constcastor3d::SkeletonAnimationObjectinline
getName() const =0castor3d::SkeletonAnimationObjectpure virtual
getNodeTransform() constcastor3d::SkeletonAnimationObjectinline
getParent() constcastor3d::SkeletonAnimationObjectinline
getType() constcastor3d::SkeletonAnimationObjectinline
m_boundingBoxcastor3d::SkeletonAnimationObjectprotected
m_childrencastor3d::SkeletonAnimationObjectprotected
m_modecastor3d::SkeletonAnimationObjectprotected
m_nodeTransformcastor3d::SkeletonAnimationObjectprotected
m_parentcastor3d::SkeletonAnimationObjectprotected
m_typecastor3d::SkeletonAnimationObjectprotected
setNodeTransform(castor::Matrix4x4r const &transform)castor3d::SkeletonAnimationObjectinline
SkeletonAnimationInstanceObject classcastor3d::SkeletonAnimationObjectfriend
SkeletonAnimationObject(SkeletonAnimation &animation, SkeletonAnimationObjectType type)castor3d::SkeletonAnimationObjectprotected
SkeletonAnimationObject(SkeletonAnimationObject const &rhs)=deletecastor3d::SkeletonAnimationObjectprotected
~SkeletonAnimationObject()castor3d::SkeletonAnimationObjectvirtual