Castor3D
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Liste complète des membres de castor3d::DirectionalLightPass::Program, y compris les membres hérités :
bind(Light const &light) | castor3d::LightPass::Program | |
cleanup() | castor3d::LightPass::Program | |
initialise(VertexBuffer &vbo, MatrixUbo &matrixUbo, SceneUbo &sceneUbo, UniformBuffer &gpInfoUbo, ModelMatrixUbo *modelMatrixUbo) | castor3d::LightPass::Program | |
m_blendPipeline | castor3d::LightPass::Program | |
m_firstPipeline | castor3d::LightPass::Program | |
m_geometryBuffers | castor3d::LightPass::Program | |
m_lightColour | castor3d::LightPass::Program | |
m_lightFarPlane | castor3d::LightPass::Program | |
m_lightIntensity | castor3d::LightPass::Program | |
m_program | castor3d::LightPass::Program | |
Program(Engine &engine, glsl::Shader const &vtx, glsl::Shader const &pxl) | castor3d::DirectionalLightPass::Program | |
render(castor::Size const &size, uint32_t count, bool first, uint32_t offset) const | castor3d::LightPass::Program | |
~Program() | castor3d::DirectionalLightPass::Program | virtual |