Castor3D
..
castor3d
RenderLoopAsync
castor3d::RenderLoopAsync Liste des membres
Liste complète des membres de
castor3d::RenderLoopAsync
, y compris les membres hérités :
beginRendering
() override
castor3d::RenderLoopAsync
virtual
cleanup
()
castor3d::RenderLoop
createContext
(RenderWindow &p_window)
castor3d::RenderLoop
doCreateContext
(RenderWindow &p_window)
castor3d::RenderLoop
protected
doRenderFrame
()
castor3d::RenderLoop
protected
endRendering
() override
castor3d::RenderLoopAsync
virtual
flushEvents
()
castor3d::RenderLoop
getFrameTime
()
castor3d::RenderLoop
inline
getWantedFps
()
castor3d::RenderLoop
inline
hasDebugOverlays
() const
castor3d::RenderLoop
inline
isCreated
() const
castor3d::RenderLoopAsync
isEnded
() const
castor3d::RenderLoopAsync
isInterrupted
() const
castor3d::RenderLoopAsync
isPaused
() const
castor3d::RenderLoopAsync
isRendering
() const
castor3d::RenderLoopAsync
m_debugOverlays
castor3d::RenderLoop
protected
m_frameTime
castor3d::RenderLoop
protected
m_queueUpdater
castor3d::RenderLoop
protected
m_renderSystem
castor3d::RenderLoop
protected
m_wantedFPS
castor3d::RenderLoop
protected
pause
() override
castor3d::RenderLoopAsync
virtual
registerTimer
(RenderPassTimer &timer)
castor3d::RenderLoop
RenderLoop
(Engine &engine, uint32_t p_wantedFPS, bool p_isAsync)
castor3d::RenderLoop
RenderLoopAsync
(Engine &engine, uint32_t p_wantedFPS=100)
castor3d::RenderLoopAsync
renderSyncFrame
() override
castor3d::RenderLoopAsync
virtual
resume
() override
castor3d::RenderLoopAsync
virtual
showDebugOverlays
(bool p_show)
castor3d::RenderLoop
unregisterTimer
(RenderPassTimer &timer)
castor3d::RenderLoop
updateVSync
(bool p_enable) override
castor3d::RenderLoopAsync
virtual
~RenderLoop
()
castor3d::RenderLoop
virtual
~RenderLoopAsync
()
castor3d::RenderLoopAsync
Généré le Samedi 30 Décembre 2017 00:23:51 pour Castor3D par
1.8.13