Castor3D  ..
castor3d::RenderLoopAsync Liste des membres

Liste complète des membres de castor3d::RenderLoopAsync, y compris les membres hérités :

beginRendering() overridecastor3d::RenderLoopAsyncvirtual
cleanup()castor3d::RenderLoop
createContext(RenderWindow &p_window)castor3d::RenderLoop
doCreateContext(RenderWindow &p_window)castor3d::RenderLoopprotected
doRenderFrame()castor3d::RenderLoopprotected
endRendering() overridecastor3d::RenderLoopAsyncvirtual
flushEvents()castor3d::RenderLoop
getFrameTime()castor3d::RenderLoopinline
getWantedFps()castor3d::RenderLoopinline
hasDebugOverlays() constcastor3d::RenderLoopinline
isCreated() constcastor3d::RenderLoopAsync
isEnded() constcastor3d::RenderLoopAsync
isInterrupted() constcastor3d::RenderLoopAsync
isPaused() constcastor3d::RenderLoopAsync
isRendering() constcastor3d::RenderLoopAsync
m_debugOverlayscastor3d::RenderLoopprotected
m_frameTimecastor3d::RenderLoopprotected
m_queueUpdatercastor3d::RenderLoopprotected
m_renderSystemcastor3d::RenderLoopprotected
m_wantedFPScastor3d::RenderLoopprotected
pause() overridecastor3d::RenderLoopAsyncvirtual
registerTimer(RenderPassTimer &timer)castor3d::RenderLoop
RenderLoop(Engine &engine, uint32_t p_wantedFPS, bool p_isAsync)castor3d::RenderLoop
RenderLoopAsync(Engine &engine, uint32_t p_wantedFPS=100)castor3d::RenderLoopAsync
renderSyncFrame() overridecastor3d::RenderLoopAsyncvirtual
resume() overridecastor3d::RenderLoopAsyncvirtual
showDebugOverlays(bool p_show)castor3d::RenderLoop
unregisterTimer(RenderPassTimer &timer)castor3d::RenderLoop
updateVSync(bool p_enable) overridecastor3d::RenderLoopAsyncvirtual
~RenderLoop()castor3d::RenderLoopvirtual
~RenderLoopAsync()castor3d::RenderLoopAsync