Castor3D  ..
castor3d::AnimatedObjectGroup Liste des membres

Liste complète des membres de castor3d::AnimatedObjectGroup, y compris les membres hérités :

addAnimation(castor::String const &name)castor3d::AnimatedObjectGroup
addObject(MovableObject &object, castor::String const &name)castor3d::AnimatedObjectGroup
addObject(Mesh &mesh, Geometry &geometry, castor::String const &name)castor3d::AnimatedObjectGroup
addObject(Skeleton &skeleton, Mesh &mesh, Geometry &geometry, castor::String const &name)castor3d::AnimatedObjectGroup
addObject(AnimatedObjectSPtr object)castor3d::AnimatedObjectGroup
AnimatedObjectGroup(castor::String const &name, Scene &scene)castor3d::AnimatedObjectGroup
getAnimations() constcastor3d::AnimatedObjectGroupinline
getObjects() constcastor3d::AnimatedObjectGroupinline
pauseAllAnimations()castor3d::AnimatedObjectGroup
pauseAnimation(castor::String const &name)castor3d::AnimatedObjectGroup
setAnimationLooped(castor::String const &name, bool p_looped)castor3d::AnimatedObjectGroup
setAnimationscale(castor::String const &name, float scale)castor3d::AnimatedObjectGroup
startAllAnimations()castor3d::AnimatedObjectGroup
startAnimation(castor::String const &name)castor3d::AnimatedObjectGroup
stopAllAnimations()castor3d::AnimatedObjectGroup
stopAnimation(castor::String const &name)castor3d::AnimatedObjectGroup
update()castor3d::AnimatedObjectGroup
~AnimatedObjectGroup()castor3d::AnimatedObjectGroup