Castor3D
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Liste complète des membres de castor3d::Ray, y compris les membres hérités :
intersects(castor::Point3r const &p_pt1, castor::Point3r const &p_pt2, castor::Point3r const &p_pt3, real &p_distance) const | castor3d::Ray | |
intersects(Face const &p_face, castor::Matrix4x4r const &p_transform, Submesh const &p_submesh, real &p_distance) const | castor3d::Ray | |
intersects(castor::Point3r const &p_point, real &p_distance) const | castor3d::Ray | |
intersects(castor::BoundingBox const &p_box, real &p_distance) const | castor3d::Ray | |
intersects(castor::BoundingSphere const &p_sphere, real &p_distance) const | castor3d::Ray | |
intersects(GeometrySPtr p_geometry, Face &p_nearestFace, SubmeshSPtr &p_nearestSubmesh, real &p_distance) const | castor3d::Ray | |
m_direction | castor3d::Ray | |
m_origin | castor3d::Ray | |
projectVertex(castor::Point3r const &p_point, castor::Point3r &p_result) const | castor3d::Ray | |
Ray(castor::Point2i const &p_point, Camera const &p_camera) | castor3d::Ray | |
Ray(int p_x, int p_y, Camera const &p_camera) | castor3d::Ray | |
Ray(castor::Point3r const &p_origin, castor::Point3r const &p_direction) | castor3d::Ray |