Castor3D  ..
castor3d::shader::Shadow Liste des membres

Liste complète des membres de castor3d::shader::Shadow, y compris les membres hérités :

computeDirectionalShadow(glsl::Mat4 const &lightMatrix, glsl::Vec3 const &worldSpacePosition, glsl::Vec3 const &lightDirection, glsl::Vec3 const &normal)castor3d::shader::Shadow
computePointShadow(glsl::Vec3 const &worldSpacePosition, glsl::Vec3 const &lightDirection, glsl::Vec3 const &normal, glsl::Float const &farPlane, glsl::Int const &index)castor3d::shader::Shadow
computePointShadow(glsl::Vec3 const &worldSpacePosition, glsl::Vec3 const &lightDirection, glsl::Vec3 const &normal, glsl::Float const &farPlane)castor3d::shader::Shadow
computeSpotShadow(glsl::Mat4 const &lightMatrix, glsl::Vec3 const &worldSpacePosition, glsl::Vec3 const &lightDirection, glsl::Vec3 const &normal, glsl::Int const &index)castor3d::shader::Shadow
computeSpotShadow(glsl::Mat4 const &lightMatrix, glsl::Vec3 const &worldSpacePosition, glsl::Vec3 const &lightDirection, glsl::Vec3 const &normal)castor3d::shader::Shadow
declare(ShadowType type, uint32_t &index)castor3d::shader::Shadow
declareDirectional(ShadowType type, uint32_t &index)castor3d::shader::Shadow
declarePoint(ShadowType type, uint32_t &index)castor3d::shader::Shadow
declareSpot(ShadowType type, uint32_t &index)castor3d::shader::Shadow
MapDepthDirectionalcastor3d::shader::Shadowstatic
MapDepthPointcastor3d::shader::Shadowstatic
MapDepthSpotcastor3d::shader::Shadowstatic
MapShadowDirectionalcastor3d::shader::Shadowstatic
MapShadowPointcastor3d::shader::Shadowstatic
MapShadowSpotcastor3d::shader::Shadowstatic
Shadow(glsl::GlslWriter &writer)castor3d::shader::Shadowexplicit