Castor3D
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Liste complète des membres de castor3d::shader::Shadow, y compris les membres hérités :
computeDirectionalShadow(glsl::Mat4 const &lightMatrix, glsl::Vec3 const &worldSpacePosition, glsl::Vec3 const &lightDirection, glsl::Vec3 const &normal) | castor3d::shader::Shadow | |
computePointShadow(glsl::Vec3 const &worldSpacePosition, glsl::Vec3 const &lightDirection, glsl::Vec3 const &normal, glsl::Float const &farPlane, glsl::Int const &index) | castor3d::shader::Shadow | |
computePointShadow(glsl::Vec3 const &worldSpacePosition, glsl::Vec3 const &lightDirection, glsl::Vec3 const &normal, glsl::Float const &farPlane) | castor3d::shader::Shadow | |
computeSpotShadow(glsl::Mat4 const &lightMatrix, glsl::Vec3 const &worldSpacePosition, glsl::Vec3 const &lightDirection, glsl::Vec3 const &normal, glsl::Int const &index) | castor3d::shader::Shadow | |
computeSpotShadow(glsl::Mat4 const &lightMatrix, glsl::Vec3 const &worldSpacePosition, glsl::Vec3 const &lightDirection, glsl::Vec3 const &normal) | castor3d::shader::Shadow | |
declare(ShadowType type, uint32_t &index) | castor3d::shader::Shadow | |
declareDirectional(ShadowType type, uint32_t &index) | castor3d::shader::Shadow | |
declarePoint(ShadowType type, uint32_t &index) | castor3d::shader::Shadow | |
declareSpot(ShadowType type, uint32_t &index) | castor3d::shader::Shadow | |
MapDepthDirectional | castor3d::shader::Shadow | static |
MapDepthPoint | castor3d::shader::Shadow | static |
MapDepthSpot | castor3d::shader::Shadow | static |
MapShadowDirectional | castor3d::shader::Shadow | static |
MapShadowPoint | castor3d::shader::Shadow | static |
MapShadowSpot | castor3d::shader::Shadow | static |
Shadow(glsl::GlslWriter &writer) | castor3d::shader::Shadow | explicit |