Castor3D
..
|
Liste complète des membres de castor3d::AnimationInstance, y compris les membres hérités :
AnimationInstance(AnimatedObject &object, Animation &animation) | castor3d::AnimationInstance | |
getAnimation() const | castor3d::AnimationInstance | inline |
getScale() const | castor3d::AnimationInstance | inline |
getState() const | castor3d::AnimationInstance | inline |
isLooped() const | castor3d::AnimationInstance | inline |
m_animation | castor3d::AnimationInstance | protected |
m_currentTime | castor3d::AnimationInstance | protected |
m_looped | castor3d::AnimationInstance | protected |
m_scale | castor3d::AnimationInstance | protected |
m_state | castor3d::AnimationInstance | protected |
pause() | castor3d::AnimationInstance | |
play() | castor3d::AnimationInstance | |
setLooped(bool value) | castor3d::AnimationInstance | inline |
setScale(real value) | castor3d::AnimationInstance | inline |
stop() | castor3d::AnimationInstance | |
update(castor::Milliseconds const &elapsed) | castor3d::AnimationInstance | |
~AnimationInstance() | castor3d::AnimationInstance |