Castor3D
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Liste complète des membres de castor3d::SceneUbo, y compris les membres hérités :
AmbientLight | castor3d::SceneUbo | static |
BackgroundColour | castor3d::SceneUbo | static |
BindingPoint | castor3d::SceneUbo | static |
BufferScene | castor3d::SceneUbo | static |
CameraFarPlane | castor3d::SceneUbo | static |
CameraNearPlane | castor3d::SceneUbo | static |
CameraPos | castor3d::SceneUbo | static |
FogDensity | castor3d::SceneUbo | static |
FogType | castor3d::SceneUbo | static |
getUbo() | castor3d::SceneUbo | inline |
getUbo() const | castor3d::SceneUbo | inline |
LightsCount | castor3d::SceneUbo | static |
operator=(SceneUbo const &)=delete | castor3d::SceneUbo | |
operator=(SceneUbo &&)=default | castor3d::SceneUbo | |
SceneUbo(SceneUbo const &)=delete | castor3d::SceneUbo | |
SceneUbo(SceneUbo &&)=default | castor3d::SceneUbo | |
SceneUbo(Engine &engine) | castor3d::SceneUbo | explicit |
update(Camera const &p_camera, Fog const &p_fog) const | castor3d::SceneUbo | |
update(Scene const &p_scene, Camera const &p_camera, bool p_lights=true) const | castor3d::SceneUbo | |
updateCameraPosition(Camera const &p_camera) const | castor3d::SceneUbo | |
~SceneUbo() | castor3d::SceneUbo |