Castor3D  ..
castor3d::Context Liste des membres

Liste complète des membres de castor3d::Context, y compris les membres hérités :

cleanup()castor3d::Context
Context(RenderSystem &renderSystem)castor3d::Contextexplicit
doCleanup()=0castor3d::Contextpure virtual
doDestroy()=0castor3d::Contextpure virtual
doEndCurrent()=0castor3d::Contextpure virtual
doInitialise()=0castor3d::Contextpure virtual
doMemoryBarrier(MemoryBarriers const &barriers)=0castor3d::Contextpure virtual
doSetCurrent()=0castor3d::Contextpure virtual
doSwapBuffers()=0castor3d::Contextpure virtual
endCurrent()castor3d::Context
getWindow() constcastor3d::Contextinline
getWindow()castor3d::Contextinline
initialise(RenderWindow *window)castor3d::Context
isInitialised() constcastor3d::Contextinline
m_colourcastor3d::Contextprotected
m_colourCubecastor3d::Contextprotected
m_colourLayercastor3d::Contextprotected
m_colourLayerCubecastor3d::Contextprotected
m_cubecastor3d::Contextprotected
m_depthcastor3d::Contextprotected
m_depthCubecastor3d::Contextprotected
m_depthLayercastor3d::Contextprotected
m_depthLayerCubecastor3d::Contextprotected
m_initialisedcastor3d::Contextprotected
m_matrixUbocastor3d::Contextprotected
m_variancecastor3d::Contextprotected
m_varianceCubecastor3d::Contextprotected
m_windowcastor3d::Contextprotected
memoryBarrier(MemoryBarriers const &barriers)castor3d::Context
renderCubeFace(castor::Size const &size, TextureLayoutSPtr texture, CubeMapFace face, RenderPipeline &pipeline, MatrixUbo &matrixUbo)castor3d::Contextinline
renderCubeFace(castor::Size const &size, TextureLayoutSPtr texture, CubeMapFace face)castor3d::Contextinline
renderDepth(castor::Position const &position, castor::Size const &size, TextureLayout const &texture)castor3d::Context
renderDepth(castor::Position const &position, castor::Size const &size, TextureLayout const &texture, uint32_t index)castor3d::Context
renderDepth(castor::Size const &size, TextureLayout const &texture)castor3d::Contextinline
renderDepth(castor::Size const &size, TextureLayout const &texture, uint32_t index)castor3d::Contextinline
renderDepthCube(castor::Position const &position, castor::Size const &size, TextureLayout const &texture)castor3d::Context
renderDepthCube(castor::Position const &position, castor::Size const &size, TextureLayout const &texture, uint32_t index)castor3d::Context
renderDepthCube(castor::Size const &size, TextureLayout const &texture)castor3d::Contextinline
renderDepthCube(castor::Size const &size, TextureLayout const &texture, uint32_t index)castor3d::Contextinline
renderEquiToCube(castor::Size const &size, TextureLayout const &texture, TextureLayoutSPtr cubeTexture, FrameBufferSPtr fbo, std::array< FrameBufferAttachmentSPtr, 6 > const &attachs, HdrConfig const &hdrConfig)castor3d::Contextinline
renderTexture(castor::Position const &position, castor::Size const &size, TextureLayout const &texture, RenderPipeline &pipeline, MatrixUbo &matrixUbo)castor3d::Context
renderTexture(castor::Position const &position, castor::Size const &size, TextureLayout const &texture)castor3d::Context
renderTexture(castor::Position const &position, castor::Size const &size, TextureLayout const &texture, uint32_t index)castor3d::Context
renderTexture(castor::Size const &size, TextureLayout const &texture, RenderPipeline &pipeline, MatrixUbo &matrixUbo)castor3d::Contextinline
renderTexture(castor::Size const &size, TextureLayout const &texture)castor3d::Contextinline
renderTexture(castor::Size const &size, TextureLayout const &texture, uint32_t index)castor3d::Contextinline
renderTextureCube(castor::Position const &position, castor::Size const &size, TextureLayout const &texture)castor3d::Context
renderTextureCube(castor::Size const &size, TextureLayout const &texture, uint32_t index)castor3d::Context
renderTextureCube(castor::Size const &size, TextureLayout const &texture)castor3d::Contextinline
renderTextureNearest(castor::Position const &position, castor::Size const &size, TextureLayout const &texture)castor3d::Context
renderTextureNearest(castor::Size const &size, TextureLayout const &texture)castor3d::Contextinline
renderVariance(castor::Position const &position, castor::Size const &size, TextureLayout const &texture)castor3d::Context
renderVarianceCube(castor::Position const &position, castor::Size const &size, TextureLayout const &texture)castor3d::Context
setCurrent()castor3d::Context
swapBuffers()castor3d::Context
~Context()castor3d::Contextvirtual