Castor3D
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Liste complète des membres de castor3d::Context, y compris les membres hérités :
cleanup() | castor3d::Context | |
Context(RenderSystem &renderSystem) | castor3d::Context | explicit |
doCleanup()=0 | castor3d::Context | pure virtual |
doDestroy()=0 | castor3d::Context | pure virtual |
doEndCurrent()=0 | castor3d::Context | pure virtual |
doInitialise()=0 | castor3d::Context | pure virtual |
doMemoryBarrier(MemoryBarriers const &barriers)=0 | castor3d::Context | pure virtual |
doSetCurrent()=0 | castor3d::Context | pure virtual |
doSwapBuffers()=0 | castor3d::Context | pure virtual |
endCurrent() | castor3d::Context | |
getWindow() const | castor3d::Context | inline |
getWindow() | castor3d::Context | inline |
initialise(RenderWindow *window) | castor3d::Context | |
isInitialised() const | castor3d::Context | inline |
m_colour | castor3d::Context | protected |
m_colourCube | castor3d::Context | protected |
m_colourLayer | castor3d::Context | protected |
m_colourLayerCube | castor3d::Context | protected |
m_cube | castor3d::Context | protected |
m_depth | castor3d::Context | protected |
m_depthCube | castor3d::Context | protected |
m_depthLayer | castor3d::Context | protected |
m_depthLayerCube | castor3d::Context | protected |
m_initialised | castor3d::Context | protected |
m_matrixUbo | castor3d::Context | protected |
m_variance | castor3d::Context | protected |
m_varianceCube | castor3d::Context | protected |
m_window | castor3d::Context | protected |
memoryBarrier(MemoryBarriers const &barriers) | castor3d::Context | |
renderCubeFace(castor::Size const &size, TextureLayoutSPtr texture, CubeMapFace face, RenderPipeline &pipeline, MatrixUbo &matrixUbo) | castor3d::Context | inline |
renderCubeFace(castor::Size const &size, TextureLayoutSPtr texture, CubeMapFace face) | castor3d::Context | inline |
renderDepth(castor::Position const &position, castor::Size const &size, TextureLayout const &texture) | castor3d::Context | |
renderDepth(castor::Position const &position, castor::Size const &size, TextureLayout const &texture, uint32_t index) | castor3d::Context | |
renderDepth(castor::Size const &size, TextureLayout const &texture) | castor3d::Context | inline |
renderDepth(castor::Size const &size, TextureLayout const &texture, uint32_t index) | castor3d::Context | inline |
renderDepthCube(castor::Position const &position, castor::Size const &size, TextureLayout const &texture) | castor3d::Context | |
renderDepthCube(castor::Position const &position, castor::Size const &size, TextureLayout const &texture, uint32_t index) | castor3d::Context | |
renderDepthCube(castor::Size const &size, TextureLayout const &texture) | castor3d::Context | inline |
renderDepthCube(castor::Size const &size, TextureLayout const &texture, uint32_t index) | castor3d::Context | inline |
renderEquiToCube(castor::Size const &size, TextureLayout const &texture, TextureLayoutSPtr cubeTexture, FrameBufferSPtr fbo, std::array< FrameBufferAttachmentSPtr, 6 > const &attachs, HdrConfig const &hdrConfig) | castor3d::Context | inline |
renderTexture(castor::Position const &position, castor::Size const &size, TextureLayout const &texture, RenderPipeline &pipeline, MatrixUbo &matrixUbo) | castor3d::Context | |
renderTexture(castor::Position const &position, castor::Size const &size, TextureLayout const &texture) | castor3d::Context | |
renderTexture(castor::Position const &position, castor::Size const &size, TextureLayout const &texture, uint32_t index) | castor3d::Context | |
renderTexture(castor::Size const &size, TextureLayout const &texture, RenderPipeline &pipeline, MatrixUbo &matrixUbo) | castor3d::Context | inline |
renderTexture(castor::Size const &size, TextureLayout const &texture) | castor3d::Context | inline |
renderTexture(castor::Size const &size, TextureLayout const &texture, uint32_t index) | castor3d::Context | inline |
renderTextureCube(castor::Position const &position, castor::Size const &size, TextureLayout const &texture) | castor3d::Context | |
renderTextureCube(castor::Size const &size, TextureLayout const &texture, uint32_t index) | castor3d::Context | |
renderTextureCube(castor::Size const &size, TextureLayout const &texture) | castor3d::Context | inline |
renderTextureNearest(castor::Position const &position, castor::Size const &size, TextureLayout const &texture) | castor3d::Context | |
renderTextureNearest(castor::Size const &size, TextureLayout const &texture) | castor3d::Context | inline |
renderVariance(castor::Position const &position, castor::Size const &size, TextureLayout const &texture) | castor3d::Context | |
renderVarianceCube(castor::Position const &position, castor::Size const &size, TextureLayout const &texture) | castor3d::Context | |
setCurrent() | castor3d::Context | |
swapBuffers() | castor3d::Context | |
~Context() | castor3d::Context | virtual |