Castor3D 0.16.0
Multiplatform 3D engine
Classes | Espaces de nommage | Macros
Référence du fichier LpvGridConfigUbo.hpp

Classes

struct  castor3d::shader::LpvGridData
 
class  castor3d::LpvGridConfigUbo
 

Espaces de nommage

namespace  castor3d
 
namespace  castor3d::shader
 

Macros

#define C3D_LpvGridConfig(writer, binding, set, enabled)
 

Documentation des macros

◆ C3D_LpvGridConfig

#define C3D_LpvGridConfig ( writer,
binding,
set,
enabled )
Valeur :
sdw::UniformBuffer lpvGridConfig{ writer\
, "C3D_LpvGridConfig"\
, "c3d_lpvGridConfig"\
, uint32_t( binding )\
, uint32_t( set )\
, ast::type::MemoryLayout::eStd140 };\
auto c3d_lpvGridData = lpvGridConfig.declMember< castor3d::shader::LpvGridData >( "c3d_lpvGridData", enabled );\
lpvGridConfig.end()
Definition LpvGridConfigUbo.hpp:24