Castor3D 0.15.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::LightBuffer, y compris les membres hérités :
addLight(Light &light) | castor3d::LightBuffer | |
createBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &binding) const | castor3d::LightBuffer | |
createLayoutBinding(uint32_t binding) const | castor3d::LightBuffer | |
createPassBinding(crg::FramePass &pass, uint32_t binding) const | castor3d::LightBuffer | |
getBinding(uint32_t binding) const | castor3d::LightBuffer | |
getLights(LightType type) const | castor3d::LightBuffer | inline |
getPtr() | castor3d::LightBuffer | inline |
getSingleBinding(uint32_t binding, VkDeviceSize offset, VkDeviceSize size) const | castor3d::LightBuffer | |
LightBuffer(Engine &engine, RenderDevice const &device, uint32_t count) | castor3d::LightBuffer | |
LightsData typedef | castor3d::LightBuffer | |
removeLight(Light &light) | castor3d::LightBuffer | |
update(CpuUpdater &updater) | castor3d::LightBuffer | |
upload(ashes::CommandBuffer const &commandBuffer) | castor3d::LightBuffer |