accept(RenderTechniqueVisitor &visitor) | castor3d::RenderTechnique | |
countInitialisationSteps() | castor3d::RenderTechnique | static |
getBaseColourResult() const | castor3d::RenderTechnique | |
getCameraUbo() const | castor3d::RenderTechnique | inline |
getCameraUbo() | castor3d::RenderTechnique | inline |
getCustomRenderPasses() const | castor3d::RenderTechnique | |
getDepthObj() const | castor3d::RenderTechnique | inline |
getDepthRange() const | castor3d::RenderTechnique | inline |
getDepthRangePass() const | castor3d::RenderTechnique | inline |
getDiffuseLightingResult() const | castor3d::RenderTechnique | |
getDirectionalShadowPassResult() const | castor3d::RenderTechnique | inline |
getFirstVctBounce() const | castor3d::RenderTechnique | |
getGetLastDepthPass() const | castor3d::RenderTechnique | inline |
getGetLastOpaquePass() const | castor3d::RenderTechnique | inline |
getGetLastTransparentPass() const | castor3d::RenderTechnique | inline |
getGraph() | castor3d::RenderTechnique | inline |
getIntermediate() const | castor3d::RenderTechnique | inline |
getLastPass() const | castor3d::RenderTechnique | |
getLlpvConfigUbo() const | castor3d::RenderTechnique | inline |
getLlpvResult() const | castor3d::RenderTechnique | inline |
getLpvConfigUbo() const | castor3d::RenderTechnique | inline |
getLpvResult() const | castor3d::RenderTechnique | inline |
getMaterialsCounts() const | castor3d::RenderTechnique | inline |
getMaterialsStarts() const | castor3d::RenderTechnique | inline |
getNormal() const | castor3d::RenderTechnique | inline |
getOpaqueResult() const | castor3d::RenderTechnique | inline |
getPixelXY() const | castor3d::RenderTechnique | inline |
getPointShadowPassResult() const | castor3d::RenderTechnique | inline |
getRenderTarget() const | castor3d::RenderTechnique | inline |
getRenderTarget() | castor3d::RenderTechnique | inline |
getResources() const | castor3d::RenderTechnique | |
getResult() const | castor3d::RenderTechnique | inline |
getSampledIntermediate() const | castor3d::RenderTechnique | inline |
getSampledResult() const | castor3d::RenderTechnique | inline |
getScatteringLightingResult() const | castor3d::RenderTechnique | |
getSceneUbo() const | castor3d::RenderTechnique | inline |
getSceneUbo() | castor3d::RenderTechnique | inline |
getSecondaryVctBounce() const | castor3d::RenderTechnique | |
getShadowMaps() const | castor3d::RenderTechnique | inline |
getSize() const | castor3d::RenderTechnique | inline |
getSpotShadowPassResult() const | castor3d::RenderTechnique | inline |
getSsaoConfig() const | castor3d::RenderTechnique | |
getSsaoConfig() | castor3d::RenderTechnique | |
getSsaoResult() const | castor3d::RenderTechnique | |
getTargetDepth() const | castor3d::RenderTechnique | inline |
getTargetExtent() const | castor3d::RenderTechnique | inline |
getTargetFormat() const | castor3d::RenderTechnique | inline |
getTargetIntermediate() const | castor3d::RenderTechnique | inline |
getTargetResult() const | castor3d::RenderTechnique | inline |
getVctConfigUbo() const | castor3d::RenderTechnique | inline |
getVisibilityResult() const | castor3d::RenderTechnique | inline |
hasVisibility() const | castor3d::RenderTechnique | inline |
isMultisampling() const | castor3d::RenderTechnique | inline |
isOpaqueEnabled() const | castor3d::RenderTechnique | |
listIntermediates(std::vector< IntermediateView > &intermediates) | castor3d::RenderTechnique | |
preRender(crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue) | castor3d::RenderTechnique | |
RenderTechnique(castor::String const &name, RenderTarget &renderTarget, RenderDevice const &device, QueueData const &queueData, Parameters const ¶meters, Texture const &colour, Texture const &intermediate, SsaoConfig const &ssaoConfig, ProgressBar *progress, bool deferred, bool visbuffer, bool weightedBlended) | castor3d::RenderTechnique | |
RenderTechniquePass | castor3d::RenderTechnique | friend |
setNeedsDepthRange(bool v) | castor3d::RenderTechnique | inline |
ShadowMapArray typedef | castor3d::RenderTechnique | |
update(CpuUpdater &updater) | castor3d::RenderTechnique | |
update(GpuUpdater &updater) | castor3d::RenderTechnique | |
writeInto(castor::TextFile &file) | castor3d::RenderTechnique | |
~RenderTechnique() | castor3d::RenderTechnique | |