Castor3D 0.15.0
Multiplatform 3D engine
castor3d::MorphComponent Liste des membres

Liste complète des membres de castor3d::MorphComponent, y compris les membres hérités :

addMorphTarget(SubmeshAnimationBuffer data)castor3d::MorphComponent
BinaryParser< MorphComponent >castor3d::MorphComponentfriend
BinaryWriter< MorphComponent >castor3d::MorphComponentfriend
cleanup(RenderDevice const &device)castor3d::SubmeshComponent
clone(Submesh &submesh) const overridecastor3d::MorphComponentvirtual
gather(PipelineFlags const &flags, MaterialObs material, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t &currentBinding, uint32_t &currentLocation) overridecastor3d::MorphComponentinlinevirtual
getID()castor3d::SubmeshComponentinline
getMorphFlags() constcastor3d::MorphComponentinline
getMorphTargets() constcastor3d::MorphComponentinline
getMorphTargetsBuffers() constcastor3d::MorphComponentinline
getMorphTargetsBuffers()castor3d::MorphComponentinline
getMorphTargetsCount() constcastor3d::MorphComponentinline
getProgramFlags(Material const &material) constcastor3d::SubmeshComponentinlinevirtual
getSubmeshFlags(Pass const *pass) constcastor3d::SubmeshComponentinlinevirtual
getType() constcastor3d::SubmeshComponentinline
getUsageFlags() constcastor3d::SubmeshComponentinlinevirtual
initialise(RenderDevice const &device)castor3d::SubmeshComponent
MorphComponent(Submesh &submesh, MorphFlags flags)castor3d::MorphComponentexplicit
Namecastor3d::MorphComponentstatic
needsUpdate()castor3d::SubmeshComponentinline
SubmeshComponent(Submesh &submesh, castor::String const &type, uint32_t id)castor3d::SubmeshComponent
upload()castor3d::SubmeshComponent
~SubmeshComponent() noexcept=defaultcastor3d::SubmeshComponentvirtual