Castor3D 0.15.0
Multiplatform 3D engine
castor3d::PointLight Liste des membres

Liste complète des membres de castor3d::PointLight, y compris les membres hérités :

create(Light &light)castor3d::PointLightstatic
fillBuffer(castor::Point4f *data) constcastor3d::LightCategory
generateVertices()castor3d::PointLightstatic
getAttenuation() constcastor3d::PointLightinline
getBoundingBox() constcastor3d::LightCategoryinline
getColour() constcastor3d::LightCategoryinline
getColour()castor3d::LightCategoryinline
getDiffuseIntensity() constcastor3d::LightCategoryinline
getFarPlane() constcastor3d::LightCategoryinline
getIntensity() constcastor3d::LightCategoryinline
getIntensity()castor3d::LightCategoryinline
getLight() constcastor3d::LightCategoryinline
getLight()castor3d::LightCategoryinline
getLightType() constcastor3d::LightCategoryinline
getLpvConfig() constcastor3d::LightCategory
getRsmConfig() constcastor3d::LightCategory
getShadowConfig() constcastor3d::LightCategory
getShadowPcfFilterSize() constcastor3d::LightCategory
getShadowPcfOffsets() constcastor3d::LightCategory
getShadowPcfSampleCount() constcastor3d::LightCategory
getShadowRawOffsets() constcastor3d::LightCategory
getSpecularIntensity() constcastor3d::LightCategoryinline
getViewMatrix(CubeMapFace face) constcastor3d::PointLightinline
getVolumetricScatteringFactor() constcastor3d::LightCategory
getVolumetricSteps() constcastor3d::LightCategory
getVsmLightBleedingReduction() constcastor3d::LightCategory
getVsmMinVariance() constcastor3d::LightCategory
LightCategory(LightType lightType, Light &light)castor3d::LightCategoryexplicitprotected
LightDataComponentscastor3d::PointLightstatic
LightDataSizecastor3d::PointLightstatic
m_cubeBoxcastor3d::LightCategoryprotected
m_farPlanecastor3d::LightCategoryprotected
Scenecastor3d::PointLightfriend
setAttenuation(castor::Point3f const &value)castor3d::PointLight
setColour(castor::Point3f const &value)castor3d::LightCategory
setDiffuseIntensity(float value)castor3d::LightCategory
setIntensity(castor::Point2f const &value)castor3d::LightCategory
setPcfFilterSize(uint32_t value)castor3d::LightCategory
setPcfMaxSlopeOffset(float value)castor3d::LightCategory
setPcfMinOffset(float value)castor3d::LightCategory
setPcfSampleCount(uint32_t value)castor3d::LightCategory
setRawMaxSlopeOffset(float value)castor3d::LightCategory
setRawMinOffset(float value)castor3d::LightCategory
setSpecularIntensity(float value)castor3d::LightCategory
setVolumetricScatteringFactor(float value)castor3d::LightCategory
setVolumetricSteps(uint32_t value)castor3d::LightCategory
setVsmLightBleedingReduction(float value)castor3d::LightCategory
setVsmMinVariance(float value)castor3d::LightCategory
update() overridecastor3d::PointLightvirtual
updateShadow(int32_t index)castor3d::PointLight
~LightCategory()=defaultcastor3d::LightCategoryvirtual