Castor3D 0.15.0
Multiplatform 3D engine
castor3d::ShadowMapSpot Liste des membres

Liste complète des membres de castor3d::ShadowMapSpot, y compris les membres hérités :

accept(PipelineVisitorBase &visitor)castor3d::ShadowMap
doEnableBlur(uint32_t index) constcastor3d::ShadowMapprotected
doEnableCopyStatic(uint32_t index) constcastor3d::ShadowMapprotected
doRegisterGraphIO(crg::FrameGraph &graph, bool vsm, bool rsm, bool isStatic) constcastor3d::ShadowMapprotected
getClearValues() constcastor3d::ShadowMap
getCount() constcastor3d::ShadowMapinline
getSampler(SmTexture texture, uint32_t index=0u) constcastor3d::ShadowMap
getScene() constcastor3d::ShadowMapinline
getShadowPassResult(bool isStatic) constcastor3d::ShadowMapinline
getShadowPassResult(bool isStatic)castor3d::ShadowMapinline
getView(SmTexture texture, uint32_t index=0u) constcastor3d::ShadowMapvirtual
getViews(SmTexture texture, uint32_t index=0u) constcastor3d::ShadowMapvirtual
m_countcastor3d::ShadowMapprotected
m_devicecastor3d::ShadowMapprotected
m_geometryBufferscastor3d::ShadowMapprotected
m_lightTypecastor3d::ShadowMapprotected
m_namecastor3d::ShadowMapprotected
m_passescastor3d::ShadowMapprotected
m_passesIndexcastor3d::ShadowMapprotected
m_resourcescastor3d::ShadowMapprotected
m_resultcastor3d::ShadowMapprotected
m_scenecastor3d::ShadowMapprotected
m_staticsResultcastor3d::ShadowMapprotected
PassDataPtr typedefcastor3d::ShadowMap
render(crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue, uint32_t index)castor3d::ShadowMap
ShadowMap(crg::ResourcesCache &resources, RenderDevice const &device, Scene &scene, LightType lightType, VkImageCreateFlags createFlags, castor::Size const &size, uint32_t layerCount, uint32_t count)castor3d::ShadowMap
ShadowMapSpot(crg::ResourcesCache &resources, RenderDevice const &device, Scene &scene, ProgressBar *progress)castor3d::ShadowMapSpotexplicit
update(CpuUpdater &updater)castor3d::ShadowMap
update(GpuUpdater &updater)castor3d::ShadowMap
~ShadowMap()=defaultcastor3d::ShadowMapvirtual