Castor3D 0.15.0
Multiplatform 3D engine
castor3d::PassBuffer Liste des membres

Liste complète des membres de castor3d::PassBuffer, y compris les membres hérités :

addPass(Pass &pass)castor3d::PassBuffer
cleanup()castor3d::PassBuffer
createBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &binding) constcastor3d::PassBuffer
createLayoutBinding(uint32_t binding, VkShaderStageFlags stages=(VK_SHADER_STAGE_FRAGMENT_BIT|VK_SHADER_STAGE_GEOMETRY_BIT|VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT|VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT|VK_SHADER_STAGE_VERTEX_BIT)) constcastor3d::PassBuffer
createPassBinding(crg::FramePass &pass, uint32_t binding) constcastor3d::PassBuffer
getBinding(uint32_t binding) constcastor3d::PassBuffer
getCurrentPassTypeCount() constcastor3d::PassBufferinline
getData(uint32_t passID)castor3d::PassBuffer
getMaxPassTypeCount() constcastor3d::PassBuffer
getPassTypeDetails(uint32_t passTypeIndex) constcastor3d::PassBuffer
getPassTypeIndex(PassComponentCombineID passType, TextureCombineID textureCombine) constcastor3d::PassBuffer
getPtr()castor3d::PassBufferinline
PassBuffer(Engine &engine, RenderDevice const &device, uint32_t count)castor3d::PassBuffer
removePass(Pass &pass)castor3d::PassBuffer
update(SpecificsBuffers const &specifics, ashes::CommandBuffer const &commandBuffer)castor3d::PassBuffer