Castor3D 0.15.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::GBufferBase, y compris les membres hérités :
doCreateTexture(crg::ResourcesCache &resources, castor::String const &name, VkImageCreateFlags createFlags, VkExtent3D const &size, uint32_t layerCount, VkSampleCountFlagBits sampleCount, uint32_t mipLevels, VkFormat format, VkImageUsageFlags usageFlags, VkBorderColor const &borderColor, VkCompareOp compareOp) const | castor3d::GBufferBase | protected |
doCreateTextures(crg::ResourcesCache &resources, std::array< TexturePtr, size_t(TextureEnumT::eCount) > const &inputs, castor::String const &prefix, VkImageCreateFlags createFlags, castor::Size const &size, uint32_t layerCount=1u, VkSampleCountFlagBits sampleCount=VK_SAMPLE_COUNT_1_BIT) const | castor3d::GBufferBase | inlineprotected |
doCreateTextures(crg::ResourcesCache &resources, std::array< TexturePtr, size_t(TextureEnumT::eCount) > const &inputs, castor::String const &prefix, VkImageCreateFlags createFlags, VkExtent3D const &size, VkSampleCountFlagBits sampleCount=VK_SAMPLE_COUNT_1_BIT) const | castor3d::GBufferBase | inlineprotected |
GBufferBase(RenderDevice const &device, castor::String name) | castor3d::GBufferBase | explicit |
m_device | castor3d::GBufferBase | protected |