Castor3D 0.15.0
Multiplatform 3D engine
|
Espaces de nommage | |
namespace | castor3d |
Culling | |
using | castor3d::SceneCullerSignalFunction = std::function< void(SceneCuller const &) > |
using | castor3d::SceneCullerSignal = castor::SignalT< SceneCullerSignalFunction > |
using | castor3d::SceneCullerSignalConnection = castor::ConnectionT< SceneCullerSignal > |
using | castor3d::PipelineNodes = std::array< uint32_t, MaxNodesPerPipeline > |
castor3d::CU_DeclareSmartPtr (castor3d, SceneCuller, C3D_API) | |