addComponent(SubmeshComponentUPtr component) | castor3d::Submesh | inline |
addComponent(castor::UniquePtr< ComponentT > component) | castor3d::Submesh | inline |
addPoint(float x, float y, float z) | castor3d::Submesh | |
addPoint(castor::Point3f const &value) | castor3d::Submesh | |
addPoint(float *value) | castor3d::Submesh | |
addPoint(InterleavedVertex const &value) | castor3d::Submesh | |
addPoints(InterleavedVertex const *const begin, InterleavedVertex const *const end) | castor3d::Submesh | |
addPoints(std::vector< InterleavedVertex > const &vertices) | castor3d::Submesh | inline |
addPoints(std::array< InterleavedVertex, Count > const &vertices) | castor3d::Submesh | inline |
BinaryParser< Submesh > | castor3d::Submesh | friend |
BinaryWriter< Submesh > | castor3d::Submesh | friend |
cleanup(RenderDevice const &device) | castor3d::Submesh | |
computeContainers() | castor3d::Submesh | |
computeNormals(bool reverted=false) | castor3d::Submesh | |
createComponent(ParamsT &&... params) | castor3d::Submesh | inline |
disableSceneUpdate() | castor3d::Submesh | inline |
enableSceneUpdate(bool updateScene) | castor3d::Submesh | |
getBaseData(SubmeshData submeshData) const | castor3d::Submesh | |
getBaseData(SubmeshData submeshData) | castor3d::Submesh | |
getBoundingBox() const | castor3d::Submesh | inline |
getBoundingBox() | castor3d::Submesh | inline |
getBoundingSphere() const | castor3d::Submesh | inline |
getBoundingSphere() | castor3d::Submesh | inline |
getColours() const | castor3d::Submesh | |
getColours() | castor3d::Submesh | |
getComponent(castor::String const &name) const | castor3d::Submesh | inline |
getComponent() const | castor3d::Submesh | inline |
getComponents() const | castor3d::Submesh | inline |
getDefaultMaterial() const | castor3d::Submesh | inline |
getFaceCount() const | castor3d::Submesh | |
getFinalBufferOffsets(Geometry const &instance) const | castor3d::Submesh | |
getFinalMeshletsBounds(Geometry const &instance) const | castor3d::Submesh | |
getFinalSubmeshFlags() const | castor3d::Submesh | inline |
getGeometryBuffers(SubmeshRenderNode const &node, PipelineFlags const &flags) const | castor3d::Submesh | |
getId() const | castor3d::Submesh | inline |
getIndexMapping() const | castor3d::Submesh | inline |
getIndexOffset() const | castor3d::Submesh | |
getInstantiation() | castor3d::Submesh | inline |
getInstantiation() const | castor3d::Submesh | inline |
getInterleavedPoint(uint32_t index) const | castor3d::Submesh | |
getMeshletOffset() const | castor3d::Submesh | |
getMeshlets() const | castor3d::Submesh | |
getMeshlets() | castor3d::Submesh | |
getMeshletsBuffer() const | castor3d::Submesh | |
getMeshletsCount() const | castor3d::Submesh | |
getMorphFlags() const | castor3d::Submesh | |
getMorphTargets() const | castor3d::Submesh | |
getMorphTargetsCount() const | castor3d::Submesh | |
getNormals() const | castor3d::Submesh | |
getNormals() | castor3d::Submesh | |
getParent() const | castor3d::Submesh | inline |
getParent() | castor3d::Submesh | inline |
getPointsCount() const | castor3d::Submesh | |
getPositions() const | castor3d::Submesh | |
getPositions() | castor3d::Submesh | |
getProgramFlags(Material const &material) const | castor3d::Submesh | |
getSkeleton() const | castor3d::Submesh | inline |
getSourceBufferOffsets() const | castor3d::Submesh | |
getSourceMeshletsBounds() const | castor3d::Submesh | |
getSubmeshFlags(Pass const *pass) const | castor3d::Submesh | |
getTangents() const | castor3d::Submesh | |
getTangents() | castor3d::Submesh | |
getTexcoords0() const | castor3d::Submesh | |
getTexcoords0() | castor3d::Submesh | |
getTexcoords1() const | castor3d::Submesh | |
getTexcoords1() | castor3d::Submesh | |
getTexcoords2() const | castor3d::Submesh | |
getTexcoords2() | castor3d::Submesh | |
getTexcoords3() const | castor3d::Submesh | |
getTexcoords3() | castor3d::Submesh | |
getTopology() const | castor3d::Submesh | inline |
getVertexOffset(Geometry const &geometry) const | castor3d::Submesh | |
hasComponent(castor::String const &name) const | castor3d::Submesh | inline |
hasMorphComponent() const | castor3d::Submesh | |
hasSkinComponent() const | castor3d::Submesh | |
initialise(RenderDevice const &device) | castor3d::Submesh | |
instantiate(Geometry const *geometry, MaterialObs oldMaterial, MaterialObs newMaterial, bool update) | castor3d::Submesh | |
isAnimated() const | castor3d::Submesh | |
isDynamic() const | castor3d::Submesh | |
isInitialised() const | castor3d::Submesh | inline |
isInMyPoints(castor::Point3f const &position, double precision) | castor3d::Submesh | |
needsUpdate() | castor3d::Submesh | inline |
setBaseData(SubmeshData submeshData, castor::Point3fArray data) | castor3d::Submesh | |
setDefaultMaterial(MaterialObs material) | castor3d::Submesh | inline |
setIndexMapping(IndexMappingUPtr mapping) | castor3d::Submesh | inline |
setTopology(VkPrimitiveTopology value) | castor3d::Submesh | inline |
Submesh(Mesh &mesh, uint32_t id=1, SubmeshFlags const &flags=SubmeshFlags{}) | castor3d::Submesh | explicit |
SubmeshComponentAdder | castor3d::Submesh | friend |
update() | castor3d::Submesh | |
updateContainers(castor::BoundingBox const &boundingBox) | castor3d::Submesh | |
~Submesh() | castor3d::Submesh | |