Castor3D 0.15.0
Multiplatform 3D engine
castor3d::SubmeshComponent Liste des membres

Liste complète des membres de castor3d::SubmeshComponent, y compris les membres hérités :

cleanup(RenderDevice const &device)castor3d::SubmeshComponent
clone(Submesh &submesh) const =0castor3d::SubmeshComponentpure virtual
gather(PipelineFlags const &flags, MaterialObs material, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t &currentBinding, uint32_t &currentLocation)=0castor3d::SubmeshComponentpure virtual
getID()castor3d::SubmeshComponentinline
getProgramFlags(Material const &material) constcastor3d::SubmeshComponentinlinevirtual
getSubmeshFlags(Pass const *pass) constcastor3d::SubmeshComponentinlinevirtual
getType() constcastor3d::SubmeshComponentinline
getUsageFlags() constcastor3d::SubmeshComponentinlinevirtual
initialise(RenderDevice const &device)castor3d::SubmeshComponent
needsUpdate()castor3d::SubmeshComponentinline
SubmeshComponent(Submesh &submesh, castor::String const &type, uint32_t id)castor3d::SubmeshComponent
upload()castor3d::SubmeshComponent
~SubmeshComponent() noexcept=defaultcastor3d::SubmeshComponentvirtual