Castor3D 0.15.0
Multiplatform 3D engine
castor3d::BackgroundRenderer Liste des membres

Liste complète des membres de castor3d::BackgroundRenderer, y compris les membres hérités :

BackgroundRenderer(crg::FramePassGroup &graph, crg::FramePassArray previousPasses, RenderDevice const &device, ProgressBar *progress, castor::String const &name, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewIdArray const &colour, bool clearColour, bool forceVisible, crg::ImageViewIdArray const &depth, crg::ImageViewId const *depthObj)castor3d::BackgroundRenderer
BackgroundRenderer(crg::FramePassGroup &graph, crg::FramePass const *previousPass, RenderDevice const &device, ProgressBar *progress, castor::String const &name, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewId const &colour, bool clearColour=true, bool forceVisible=false)castor3d::BackgroundRendererinline
BackgroundRenderer(crg::FramePassGroup &graph, crg::FramePass const *previousPass, RenderDevice const &device, ProgressBar *progress, castor::String const &name, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewId const &colour, bool clearColour, bool forceVisible, crg::ImageViewId const &depth, crg::ImageViewId const *depthObj)castor3d::BackgroundRendererinline
BackgroundRenderer(crg::FramePassGroup &graph, crg::FramePassArray previousPasses, RenderDevice const &device, ProgressBar *progress, castor::String const &name, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewIdArray const &colour, bool clearColour, bool forceVisible, crg::ImageViewId const &depth, crg::ImageViewId const *depthObj)castor3d::BackgroundRendererinline
getPass() constcastor3d::BackgroundRendererinline
update(CpuUpdater &updater)castor3d::BackgroundRenderer
update(GpuUpdater &updater)castor3d::BackgroundRenderer
~BackgroundRenderer()castor3d::BackgroundRenderer