Castor3D 0.15.0
Multiplatform 3D engine
castor3d::DummyCuller Liste des membres

Liste complète des membres de castor3d::DummyCuller, y compris les membres hérités :

areAnyChanged() constcastor3d::SceneCullerinline
areCulledChanged() constcastor3d::SceneCullerinline
DummyCuller(Scene &scene, Camera *camera=nullptr, std::optional< bool > isStatic=std::nullopt)castor3d::DummyCullerexplicit
getBillboards() constcastor3d::SceneCullerinline
getCamera() constcastor3d::SceneCullerinline
getCamera()castor3d::SceneCullerinline
getScene() constcastor3d::SceneCullerinline
getSubmeshes() constcastor3d::SceneCullerinline
hasCamera() constcastor3d::SceneCullerinline
hasNodes() constcastor3d::SceneCullerinline
m_anyChangedcastor3d::SceneCullerprotected
m_cameracastor3d::SceneCullerprotected
m_culledBillboardscastor3d::SceneCullerprotected
m_culledChangedcastor3d::SceneCullerprotected
m_culledSubmeshescastor3d::SceneCullerprotected
m_firstcastor3d::SceneCullerprotected
m_indexcastor3d::SceneCullerprotected
m_isStaticcastor3d::SceneCullerprotected
m_timercastor3d::SceneCullerprotected
m_timerComputecastor3d::SceneCullerprotected
m_timerDirtycastor3d::SceneCullerprotected
onComputecastor3d::SceneCullermutable
removeCulled(SubmeshRenderNode const &node)castor3d::SceneCuller
removeCulled(BillboardRenderNode const &node)castor3d::SceneCuller
resetCamera(Camera *camera)castor3d::SceneCuller
SceneCuller(Scene &scene, Camera *camera, std::optional< bool > isStatic=std::nullopt)castor3d::SceneCuller
update(CpuUpdater &updater)castor3d::SceneCuller
~SceneCuller()castor3d::SceneCullervirtual