Castor3D 0.15.0
Multiplatform 3D engine
castor3d::ShaderBuffer Liste des membres

Liste complète des membres de castor3d::ShaderBuffer, y compris les membres hérités :

createBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &binding) constcastor3d::ShaderBuffer
createLayoutBinding(uint32_t index=0u, VkShaderStageFlags stages=(VK_SHADER_STAGE_FRAGMENT_BIT|VK_SHADER_STAGE_GEOMETRY_BIT|VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT|VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT|VK_SHADER_STAGE_VERTEX_BIT)) constcastor3d::ShaderBuffer
createPassBinding(crg::FramePass &pass, castor::String const &name, uint32_t binding) constcastor3d::ShaderBuffer
getBinding(uint32_t binding) constcastor3d::ShaderBuffer
getBuffer() constcastor3d::ShaderBufferinline
getDevice() constcastor3d::ShaderBufferinline
getPtr()castor3d::ShaderBufferinline
getSingleBinding(uint32_t binding, VkDeviceSize offset, VkDeviceSize size) constcastor3d::ShaderBuffer
getSize()castor3d::ShaderBufferinline
setCount(uint32_t value)castor3d::ShaderBufferinline
setFirstCount(uint32_t value)castor3d::ShaderBufferinline
setFourthCount(uint32_t value)castor3d::ShaderBufferinline
setSecondCount(uint32_t value)castor3d::ShaderBufferinline
setThirdCount(uint32_t value)castor3d::ShaderBufferinline
ShaderBuffer(Engine &engine, RenderDevice const &device, VkDeviceSize size, castor::String name, crg::AccessState wantedState={ VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT })castor3d::ShaderBuffer
upload(ashes::CommandBuffer const &commandBuffer) constcastor3d::ShaderBuffer
upload(ashes::CommandBuffer const &commandBuffer, VkDeviceSize offset, VkDeviceSize size) constcastor3d::ShaderBuffer