Castor3D 0.15.0
Multiplatform 3D engine
castor3d::Scene Liste des membres

Liste complète des membres de castor3d::Scene, y compris les membres hérités :

addAnimatedTexture(TextureSourceInfo const &sourceInfo, TextureConfiguration const &config, Pass &pass)castor3d::Scene
addEnvironmentMap(SceneNode &node)castor3d::Scene
addGeometry(GeometryCache::ElementPtrT element)castor3d::Sceneinline
CameraRootNodecastor3d::Scenestatic
cleanup()castor3d::Scene
getAmbientLight() constcastor3d::Sceneinline
getBackground() constcastor3d::Sceneinline
getBackgroundColour() constcastor3d::Sceneinline
getBackgroundModel() constcastor3d::Scene
getBackgroundModelId() constcastor3d::Scene
getBillboardsBuffer() constcastor3d::Scene
getBindlessTexDescriptorLayout() constcastor3d::Scene
getBindlessTexDescriptorPool() constcastor3d::Scene
getBindlessTexDescriptorSet() constcastor3d::Scene
getBoundingBox() constcastor3d::Sceneinline
getCameraRootNode() constcastor3d::Sceneinline
getDefaultLightingModel() constcastor3d::Scene
getDefaultLightingModelName() constcastor3d::Scene
getDirectionalShadowCascades() constcastor3d::Sceneinline
getEnvironmentMap() constcastor3d::Scene
getEnvironmentMapIndex(SceneNode const &node) constcastor3d::Scene
getFaceCount() constcastor3d::Scene
getFlags() constcastor3d::Scene
getFog() constcastor3d::Sceneinline
getFog()castor3d::Sceneinline
getLightingModelsID() constcastor3d::Scene
getLightsFactory() constcastor3d::Sceneinline
getListener() constcastor3d::Sceneinline
getListener()castor3d::Sceneinline
getLpvGridSize() constcastor3d::Scene
getLpvIndirectAttenuation() constcastor3d::Sceneinline
getModelBuffer() constcastor3d::Scene
getObjectRootNode() constcastor3d::Sceneinline
getRenderNodes() constcastor3d::Sceneinline
getRenderTargetsSemaphores() constcastor3d::Scene
getResources()castor3d::Sceneinline
getRootNode() constcastor3d::Sceneinline
getVertexCount() constcastor3d::Scene
getVoxelConeTracingConfig() constcastor3d::Sceneinline
getVoxelConeTracingConfig()castor3d::Sceneinline
hasBindless() constcastor3d::Scene
hasEnvironmentMap(SceneNode &node) constcastor3d::Scene
hasIBLSupport(LightingModelID lightingModelId) constcastor3d::Scene
hasObjects(LightingModelID lightingModelId) constcastor3d::Scene
hasOpaqueObjects() constcastor3d::Sceneinline
hasShadows() constcastor3d::Scene
hasShadows(LightType lightType) constcastor3d::Scene
hasTransparentObjects() constcastor3d::Sceneinline
initialise()castor3d::Scene
isInitialised() constcastor3d::Sceneinline
markDirty(SceneNode &object)castor3d::Scene
markDirty(BillboardBase &object)castor3d::Scene
markDirty(MovableObject &object)castor3d::Scene
merge(Scene &scene)castor3d::Scene
needsGlobalIllumination() constcastor3d::Scene
needsGlobalIllumination(LightType ltType, GlobalIlluminationType giType) constcastor3d::Scene
needsSubsurfaceScattering() constcastor3d::Sceneinline
ObjectRootNodecastor3d::Scenestatic
onSetBackgroundcastor3d::Scenemutable
onUpdatecastor3d::Scenemutable
removeEnvironmentMap(SceneNode &node)castor3d::Scene
RootNodecastor3d::Scenestatic
Scene(castor::String const &name, Engine &engine)castor3d::Scene
setAmbientLight(castor::RgbColour const &value)castor3d::Sceneinline
setBackground(SceneBackgroundUPtr value)castor3d::Scene
setBackgroundColour(castor::RgbColour const &value)castor3d::Sceneinline
setDefaultLightingModel(LightingModelID value)castor3d::Scene
setDirectionalShadowCascades(uint32_t value)castor3d::Scene
setLpvIndirectAttenuation(float value)castor3d::Scene
update(CpuUpdater &updater)castor3d::Scene
update(GpuUpdater &updater)castor3d::Scene
updateBoundingBox()castor3d::Scene
~Scene()castor3d::Scene