Castor3D 0.15.0
Multiplatform 3D engine
castor3d::SubmeshUtils Liste des membres

Liste complète des membres de castor3d::SubmeshUtils, y compris les membres hérités :

computeFacesFromPolygonVertex(castor::Point3fArray &texcoords, TriFaceMapping &triFace)castor3d::SubmeshUtilsstatic
computeNormals(castor::Point3fArray const &positions, castor::Point3fArray const &texcoords, castor::Point3fArray &normals, castor::Point3fArray &tangents, FaceArray const &triFace, bool reverted=false)castor3d::SubmeshUtilsstatic
computeNormals(castor::Point3fArray const &positions, castor::Point3fArray const &texcoords, castor::Point3fArray &normals, castor::Point3fArray &tangents, Face const &face)castor3d::SubmeshUtilsstatic
computeTangents(castor::Point3fArray const &positions, castor::Point3fArray const &texcoords, castor::Point3fArray &tangents, Face const &face)castor3d::SubmeshUtilsstatic
computeTangentsFromNormals(castor::Point3fArray const &positions, castor::Point3fArray const &texcoords, castor::Point3fArray const &normals, castor::Point3fArray &tangents, FaceArray const &faces)castor3d::SubmeshUtilsstatic