Castor3D 0.15.0
Multiplatform 3D engine
castor3d::PrepassRendering Liste des membres

Liste complète des membres de castor3d::PrepassRendering, y compris les membres hérités :

accept(RenderTechniqueVisitor &visitor)castor3d::PrepassRendering
countInitialisationSteps()castor3d::PrepassRenderingstatic
getDepthObj() constcastor3d::PrepassRenderinginline
getDepthRange() constcastor3d::PrepassRenderinginline
getDepthRangePass() constcastor3d::PrepassRendering
getEngine() constcastor3d::PrepassRendering
getLastPass() constcastor3d::PrepassRendering
getVisibility() constcastor3d::PrepassRenderinginline
getVisibilityPass() constcastor3d::PrepassRenderinginline
hasVisibility() constcastor3d::PrepassRendering
listIntermediates(std::vector< IntermediateView > &intermediates)castor3d::PrepassRendering
needsDepthRange() constcastor3d::PrepassRenderinginline
PrepassRendering(RenderTechnique &parent, RenderDevice const &device, QueueData const &queueData, crg::FramePassArray const &previousPasses, ProgressBar *progress, bool deferred, bool visbuffer)castor3d::PrepassRendering
setNeedsDepthRange(bool value)castor3d::PrepassRenderinginline
update(CpuUpdater &updater)castor3d::PrepassRendering
update(GpuUpdater &updater)castor3d::PrepassRendering
~PrepassRendering()castor3d::PrepassRendering