Castor3D 0.15.0
Multiplatform 3D engine
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Référence du fichier ShadowMapModule.hpp

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namespace  castor3d
 

ShadowMap

enum class  castor3d::SmTexture : uint8_t {
  castor3d::eDepth , castor3d::eLinearDepth , castor3d::eVariance , castor3d::eNormal ,
  castor3d::ePosition , castor3d::eFlux , castor3d::eCount , castor3d::eMin = eDepth ,
  castor3d::eMax =eCount-1
}
 Enumération des textures utilisées lors du rendu différé. Plus de détails...
 
C3D_API castor::String castor3d::getTextureName (LightType light, SmTexture texture)
 
C3D_API castor::String castor3d::getTexName (SmTexture texture)
 
C3D_API VkFormat castor3d::getFormat (RenderDevice const &device, SmTexture texture)
 
C3D_API VkClearValue castor3d::getClearValue (SmTexture texture)
 
C3D_API VkImageUsageFlags castor3d::getUsageFlags (SmTexture texture)
 
C3D_API VkBorderColor castor3d::getBorderColor (SmTexture texture)
 
C3D_API VkCompareOp castor3d::getCompareOp (SmTexture texture)
 
C3D_API uint32_t castor3d::getMipLevels (RenderDevice const &device, SmTexture texture, castor::Size const &size)
 
uint32_t castor3d::getMipLevels (RenderDevice const &device, SmTexture texture, VkExtent3D const &size)
 
 castor3d::CU_DeclareSmartPtr (castor3d, ShadowMap, C3D_API)
 
 castor3d::CU_DeclareSmartPtr (castor3d, ShadowMapPass, C3D_API)