attachTo(SceneNode &node) | castor3d::MovableObject | virtual |
detach() | castor3d::MovableObject | |
disable() | castor3d::Light | inline |
enable() | castor3d::Light | inline |
fillBuffer(uint32_t index, castor::Point4f *data) | castor3d::Light | |
getBoundingBox() const | castor3d::Light | inline |
getBufferIndex() const | castor3d::Light | inline |
getCategory() const | castor3d::Light | inline |
getColour() const | castor3d::Light | inline |
getDiffuseIntensity() const | castor3d::Light | inline |
getDirectionalLight() const | castor3d::Light | |
getEngine() const | castor3d::MovableObject | |
getExpectedGlobalIlluminationType() const | castor3d::Light | inline |
getFarPlane() const | castor3d::Light | inline |
getGlobalIlluminationType() const | castor3d::Light | inline |
getIntensity() const | castor3d::Light | inline |
getLightType() const | castor3d::Light | inline |
getLpvConfig() const | castor3d::Light | inline |
getLpvConfig() | castor3d::Light | inline |
getParent() const | castor3d::MovableObject | inline |
getPointLight() const | castor3d::Light | |
getRsmConfig() const | castor3d::Light | inline |
getRsmConfig() | castor3d::Light | inline |
getShadowConfig() const | castor3d::Light | inline |
getShadowMap() const | castor3d::Light | inline |
getShadowMapIndex() const | castor3d::Light | inline |
getShadowPcfFilterSize() const | castor3d::Light | inline |
getShadowPcfOffsets() const | castor3d::Light | inline |
getShadowPcfSampleCount() const | castor3d::Light | inline |
getShadowRawOffsets() const | castor3d::Light | inline |
getShadowType() const | castor3d::Light | inline |
getSpecularIntensity() const | castor3d::Light | inline |
getSpotLight() const | castor3d::Light | |
getType() const | castor3d::MovableObject | inline |
getVolumetricScatteringFactor() const | castor3d::Light | inline |
getVolumetricSteps() const | castor3d::Light | inline |
getVsmLightBleedingReduction() const | castor3d::Light | inline |
getVsmMinVariance() const | castor3d::Light | inline |
isEnabled() const | castor3d::Light | inline |
isExpectedShadowProducer() const | castor3d::Light | inline |
isShadowProducer() const | castor3d::Light | inline |
Light(castor::String const &name, Scene &scene, SceneNode &node, LightFactory &factory, LightType lightType) | castor3d::Light | |
m_bufferIndex | castor3d::Light | protected |
m_category | castor3d::Light | protected |
m_currentGlobalIllumination | castor3d::Light | protected |
m_currentShadowCaster | castor3d::Light | protected |
m_dirty | castor3d::Light | protected |
m_enabled | castor3d::Light | protected |
m_notifyIndex | castor3d::MovableObject | protected |
m_sceneNode | castor3d::MovableObject | protected |
m_shadowCaster | castor3d::Light | protected |
m_shadowMap | castor3d::Light | protected |
m_shadowMapIndex | castor3d::Light | protected |
m_shadows | castor3d::Light | protected |
m_type | castor3d::MovableObject | protected |
markDirty() | castor3d::MovableObject | |
MovableObject(castor::String const &name, Scene &scene, MovableType type, SceneNode &node) | castor3d::MovableObject | |
MovableObject(castor::String const &name, Scene &scene, MovableType type) | castor3d::MovableObject | |
needsRsmShadowMaps() const | castor3d::Light | inline |
onGPUChanged | castor3d::Light | |
setBufferIndex(uint32_t value) | castor3d::Light | inline |
setColour(float *values) | castor3d::Light | inline |
setColour(float r, float g, float b) | castor3d::Light | inline |
setColour(castor::Point3f const &value) | castor3d::Light | inline |
setColour(castor::RgbColour const &value) | castor3d::Light | inline |
setDiffuseIntensity(float value) | castor3d::Light | inline |
setEnabled(bool value) | castor3d::Light | inline |
setGlobalIlluminationType(GlobalIlluminationType value) | castor3d::Light | inline |
setIntensity(float *values) | castor3d::Light | inline |
setIntensity(float d, float s) | castor3d::Light | inline |
setIntensity(castor::Point2f const &value) | castor3d::Light | inline |
setPcfFilterSize(uint32_t value) | castor3d::Light | inline |
setPcfMaxSlopeOffset(float value) | castor3d::Light | inline |
setPcfMinOffset(float value) | castor3d::Light | inline |
setPcfSampleCount(uint32_t value) | castor3d::Light | inline |
setRawMaxSlopeOffset(float value) | castor3d::Light | inline |
setRawMinOffset(float value) | castor3d::Light | inline |
setShadowMap(ShadowMapRPtr value, uint32_t index=0u) | castor3d::Light | inline |
setShadowMapIndex(uint32_t index) | castor3d::Light | inline |
setShadowProducer(bool value) | castor3d::Light | inline |
setShadowType(ShadowType value) | castor3d::Light | inline |
setSpecularIntensity(float value) | castor3d::Light | inline |
setVolumetricScatteringFactor(float value) | castor3d::Light | inline |
setVolumetricSteps(uint32_t value) | castor3d::Light | inline |
setVsmLightBleedingReduction(float value) | castor3d::Light | inline |
setVsmMinVariance(float value) | castor3d::Light | inline |
update(CpuUpdater &updater) | castor3d::Light | |
~MovableObject() | castor3d::MovableObject | virtual |