Castor3D 0.15.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::ObjectBufferOffset, y compris les membres hérités :
buffers | castor3d::ObjectBufferOffset | |
createInOutStoragePassBinding(SubmeshFlag flag, crg::FramePass &pass, uint32_t binding, std::string const &name) const | castor3d::ObjectBufferOffset | inline |
createInputStoragePassBinding(SubmeshFlag flag, crg::FramePass &pass, uint32_t binding, std::string const &name) const | castor3d::ObjectBufferOffset | inline |
createOutputStoragePassBinding(SubmeshFlag flag, crg::FramePass &pass, uint32_t binding, std::string const &name) const | castor3d::ObjectBufferOffset | inline |
createUniformPassBinding(SubmeshFlag flag, crg::FramePass &pass, uint32_t binding, std::string const &name) const | castor3d::ObjectBufferOffset | inline |
directUpload(SubmeshFlag flag, ashes::Queue const &queue, ashes::CommandPool const &commandPool, VkAccessFlags dstAccessFlags, VkPipelineStageFlags dstPipelineFlags) | castor3d::ObjectBufferOffset | inline |
getBuffer(SubmeshFlag flag) const | castor3d::ObjectBufferOffset | inline |
getBufferChunk(SubmeshFlag flag) | castor3d::ObjectBufferOffset | inline |
getBufferChunk(SubmeshFlag flag) const | castor3d::ObjectBufferOffset | inline |
getCount(SubmeshFlag flag) const | castor3d::ObjectBufferOffset | inline |
getData(SubmeshFlag flag) const | castor3d::ObjectBufferOffset | inline |
getFirst(SubmeshFlag flag) const | castor3d::ObjectBufferOffset | inline |
getFirstIndex() const | castor3d::ObjectBufferOffset | inline |
getFirstVertex() const | castor3d::ObjectBufferOffset | inline |
getOffset(SubmeshFlag flag) const | castor3d::ObjectBufferOffset | inline |
getSize(SubmeshFlag flag) const | castor3d::ObjectBufferOffset | inline |
getStorageBinding(SubmeshFlag flag, uint32_t binding) const | castor3d::ObjectBufferOffset | inline |
getUniformBinding(SubmeshFlag flag, uint32_t binding) const | castor3d::ObjectBufferOffset | inline |
hasData(SubmeshFlag flag) const | castor3d::ObjectBufferOffset | inline |
hash | castor3d::ObjectBufferOffset | |
markDirty(SubmeshFlag flag, VkAccessFlags dstAccessFlags=VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, VkPipelineStageFlags dstPipelineFlags=VK_PIPELINE_STAGE_VERTEX_INPUT_BIT) const | castor3d::ObjectBufferOffset | inline |
operator bool() const | castor3d::ObjectBufferOffset | inlineexplicit |
reset() | castor3d::ObjectBufferOffset | inline |