Castor3D
0.15.0
Multiplatform 3D engine
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Membres de classe
castor3d
MeshletComponent
castor3d::MeshletComponent Liste des membres
Liste complète des membres de
castor3d::MeshletComponent
, y compris les membres hérités :
cleanup
(RenderDevice const &device)
castor3d::SubmeshComponent
clone
(Submesh &submesh) const override
castor3d::MeshletComponent
virtual
createDescriptorSet
(Geometry const &geometry)
castor3d::MeshletComponent
gather
(PipelineFlags const &flags, MaterialObs material, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, uint32_t ¤tBinding, uint32_t ¤tLocation) override
castor3d::MeshletComponent
inline
virtual
getCullData
()
castor3d::MeshletComponent
inline
getDescriptorLayout
() const
castor3d::MeshletComponent
inline
getDescriptorSet
(Geometry const &geometry) const
castor3d::MeshletComponent
getFinalCullBuffer
(Geometry const &geometry) const
castor3d::MeshletComponent
getID
()
castor3d::SubmeshComponent
inline
getMeshletsBuffer
() const
castor3d::MeshletComponent
inline
getMeshletsCount
() const
castor3d::MeshletComponent
inline
getMeshletsData
() const
castor3d::MeshletComponent
inline
getMeshletsData
()
castor3d::MeshletComponent
inline
getProgramFlags
(Material const &material) const override
castor3d::MeshletComponent
virtual
getSourceCullBuffer
() const
castor3d::MeshletComponent
inline
getSubmeshFlags
(Pass const *pass) const
castor3d::SubmeshComponent
inline
virtual
getType
() const
castor3d::SubmeshComponent
inline
getUsageFlags
() const
castor3d::SubmeshComponent
inline
virtual
initialise
(RenderDevice const &device)
castor3d::SubmeshComponent
instantiate
(Geometry const &geometry)
castor3d::MeshletComponent
MeshletComponent
(Submesh &submesh)
castor3d::MeshletComponent
explicit
Name
castor3d::MeshletComponent
static
needsUpdate
()
castor3d::SubmeshComponent
inline
SubmeshComponent
(Submesh &submesh, castor::String const &type, uint32_t id)
castor3d::SubmeshComponent
upload
()
castor3d::SubmeshComponent
~SubmeshComponent
() noexcept=default
castor3d::SubmeshComponent
virtual
Généré le Vendredi 28 Avril 2023 14:43:10 pour Castor3D par
1.9.6