Castor3D
0.14.0
Multiplatform 3D engine
castor3d
Mesh
castor3d::Mesh Liste des membres
Liste complète des membres de
castor3d::Mesh
, y compris les membres hérités :
addAnimation
(AnimationPtr animation)
castor3d::AnimableT< Engine >
AnimableT
(Engine &owner)
castor3d::AnimableT< Engine >
inline
explicit
protected
AnimableT
(AnimableT &&rhs)=default
castor3d::AnimableT< Engine >
protected
AnimableT
(AnimableT const &rhs)=delete
castor3d::AnimableT< Engine >
protected
Animation
typedef
castor3d::AnimableT< Engine >
protected
AnimationPtr
typedef
castor3d::AnimableT< Engine >
protected
AnimationPtrStrMap
typedef
castor3d::AnimableT< Engine >
protected
begin
()
castor3d::Mesh
inline
begin
() const
castor3d::Mesh
inline
BinaryParser< Mesh >
castor3d::Mesh
friend
BinaryWriter< Mesh >
castor3d::Mesh
friend
cleanup
()
castor3d::Mesh
cleanupAnimations
()
castor3d::AnimableT< Engine >
inline
computeContainers
()
castor3d::Mesh
computeNormals
(bool reverted=false)
castor3d::Mesh
createAnimation
(castor::String const &name)
castor3d::Mesh
createSubmesh
(SubmeshFlags const &flags=SubmeshFlags{})
castor3d::Mesh
deleteSubmesh
(SubmeshSPtr &submesh)
castor3d::Mesh
doGetAnimation
(castor::String const &name)
castor3d::AnimableT< Engine >
inline
protected
doGetAnimation
(castor::String const &name) const
castor3d::AnimableT< Engine >
inline
protected
doRemoveAnimation
(castor::String const &name)
castor3d::AnimableT< Engine >
inline
protected
end
()
castor3d::Mesh
inline
end
() const
castor3d::Mesh
inline
getAnimation
(castor::String const &name) const
castor3d::AnimableT< Engine >
inline
getAnimation
(castor::String const &name)
castor3d::AnimableT< Engine >
inline
getAnimations
() const
castor3d::AnimableT< Engine >
inline
getBoundingBox
() const
castor3d::Mesh
inline
getBoundingSphere
() const
castor3d::Mesh
inline
getFaceCount
() const
castor3d::Mesh
getScene
() const
castor3d::Mesh
inline
getSkeleton
() const
castor3d::Mesh
inline
getSubmesh
(uint32_t index) const
castor3d::Mesh
getSubmeshCount
() const
castor3d::Mesh
inline
getVertexCount
() const
castor3d::Mesh
hasAnimation
() const
castor3d::AnimableT< Engine >
inline
hasAnimation
(castor::String const &name) const
castor3d::AnimableT< Engine >
inline
initialise
()
castor3d::Mesh
isModified
() const
castor3d::Mesh
inline
isSerialisable
() const
castor3d::Mesh
inline
m_animations
castor3d::AnimableT< Engine >
protected
Mesh
(castor::String const &name, Scene &scene)
castor3d::Mesh
Mesh
(Mesh &&rhs)=default
castor3d::Mesh
Mesh
(Mesh const &rhs)=delete
castor3d::Mesh
MeshGenerator
castor3d::Mesh
friend
operator=
(Mesh &&rhs)=delete
castor3d::Mesh
operator=
(Mesh const &rhs)=delete
castor3d::Mesh
AnimableT< Engine >::operator=
(AnimableT &&rhs)=delete
castor3d::AnimableT< Engine >
protected
AnimableT< Engine >::operator=
(AnimableT const &rhs)=delete
castor3d::AnimableT< Engine >
protected
removeAnimation
(castor::String const &name)
castor3d::Mesh
setSerialisable
(bool value)
castor3d::Mesh
inline
setSkeleton
(SkeletonRPtr skeleton)
castor3d::Mesh
updateContainers
()
castor3d::Mesh
~AnimableT
()=default
castor3d::AnimableT< Engine >
virtual
~Mesh
() override
castor3d::Mesh
Généré le Lundi 21 Novembre 2022 20:20:37 pour Castor3D par
1.9.3